There's a big difference between coming up with the aesthetic ideas of a game, the universe, the characters, the story etc. and coming up with the actual dynamics of the game that will make it a blockbuster. The casual observer will often mistake these aesthetics for what makes these games massive hits, when in fact the…
This is looking rad! One thing that really sticks out to me is how dark the area between the floorboards is. I think its a bit too dark and seperated, it makes it look like the floor is held up by loosely put together planks. Removing some of that contrast will help. I also think you can sell that hole in the ceiling a…
I don't want to rock the boat...cause your result looks great! As someone who got a couple passes on the Naughty Dog Texture Art Test (and became very familiar with it), I'd say this looks like you used it as your starting point and modified the scene/models to your liking. The result looks great but I'm pretty convinced…
Hello - "I want to keep the camera low, looking upward and giving the viewer the feeling of being completely overwhelmed by the tauren" At the moment your camera is not low. Based on the perspective given to the individual elements of the character I would say that you placed it somewhere around the level of the belly…
Sketches of future game elements, tech researches Parallel with location I made some of my tests. Because I need create in future perfect lake near Lucky Peak Dam. And because this location (in game) is very important for me I hope, that I can make this place unique (in case of landscape textures). So I make this bottom of…
The work itself is looking like it's off to a great start, but I think you might be able to use your UV space a little bit better. It looks like you probably kept everything at the same 1-1 UV size vs actual size which makes sense in real-life (and I've been guilty of doing this) but I've been finding it better to bump up…
Even single player is riddled with a few problems, like the "events" that force you to being stuck in 1 view until ALL the enemies have been killed, but the problem is sometimes not all the enemies walk into your screen so you have to run around the edges of the screen spamming some kind of beam and hope it kills whatever…
Hi, I'm having the System.Runtime. Error. Each time I click " Create Base " when I want to make a new project, it occurs. And the software crash when I'm trying to do anything ID map related. I tried every solutions suggested before. It seems that my problem is related to the ID's color channels when creating the…
at least in my area it is still the wind at work and the tide pushing in big rocks when it comes in and pull them back into the ocean when it goes out. but that is because where im from, Nova Scotia has really rugged beaches with lots of granite boulders scattered about. like i said the look of the beach will have a lot to…
Hey Ayoub! I've made a few brick walls, and I can tell you that there's pretty much no "wrong" way to make them. The key is always to just make it feel like it's set in reality. Your wall is a solid starting point! Lets see: Your wall is a bit too shiny, unless you're trying to make the wall look wet, or something. The…