I think it's a nice render and presentation. I'm a little confused about the Medusa head on the cuirass but I'm not real keen on the mythology so I won't say it's wrong or anything. Some of the sculpting there does feel a bit blobby. This is all leather armor, right? Except the helmet. Helmet design is cool, but seems a…
Wouldn't let yourself limit too much by historical accuracy because they don't give 2 flying fricks about that. Just look at the barbarian skins or "ev0l lava hide out maps" they made or even the already exsisting double axe and maul. They're clearly ok with weapons that weren't used in combat at all. That said I'm more of…
that rope stuff called 中国结 / chinese knotting. they use for decorative. absolutely not related with rope. talk about rope (thick one), Japanese got use it most of the time related with shine/ temple... so you can see usually it serve as seal of divine from ghost / demon (whatever it called)... you even can see lotsa design…
I think it’s looking nice so far. A very dynamic sculpture. It will be interesting to see how you end up posing the new fight. :) A couple things about the old one that were a bit difficult for me to see are that it’s difficult to tell where the body of the dragon is at. Like with the image on the right, it feels like the…
What is it you want to do then? If you don't like modeling, this will just be a waste of time. If you really do want to get better at modeling here is my suggestions. I think your biggest problem is it is very rushed at the sculpting stage. Really take your time to get stuff right. Rushing through like you have done just…
research. first of all noone in that time did wear dyed leather. mainly because its kinda hard to do. everything dyed was mostly cloth, worn ontop of leather armor. leather cloth/armor wais almost always brown or black. also leather has that unique skin-fold-pattern, wich is not realy visible here. and while im at it, he…
While your art and concepts are really well done and incredible, what Sukotto mentioned earlier still sort of holds true. These would fit right into a gritty realistic fantasy world that utilizes practical designs for armor and weapons. But Dota 2 isn't quite that with it's giant hammers and mystical wildly impratical…
I clicked the WIP expecting a lot less, this is really cool dude! I really like the lighting and composition, it's almost hard to tell that it's not real. The things that give it away for me are the skin/eyes their shader seems a little like clay, were you using a subdermal/subfurce texture layer? Art wise the only thing I…
I think we should still continue the challenges because I learned a lot from tthis. However when I reached a wall (masks) I started to procrastinate thinking that the deadline is too far to worry about, so I think 1 month is just too long to make 1 item. Perhaps make this bi-monthly ending at the 15th of the month? This…
Oh, wow. So many cool comments. :) @Nizza: Thanks, man! @Yuke: Thanks! I really appreciate that. :) @Dylan: Cheers, broski ;) @Dustinbrown: Thanks! I faked the anisotropic highlights of the hair through the specmap. There is no realy anisotropic lighting going on here like on the Khanda model, this is all a hack. ;)…