Hey guys, i m having this weird problem at work.While doing some texture work...i keep coming back to max to see how everything's coming out...but it doesn't update the the latest texture by itself.I have to RESTART max to get the updated texture. I am using 3dsmax 2008 with Photoshop CS2. Previously i was using 3dsmax 8…
The 3 point shader is great and all for viewing your asset in the 3dsmax viewport, in no small part to its high quality normals. But since this is a workflow video, its reasonable to assume this 'asset' wouldn't live forever in the 3dsmax viewport only, but also be ported to a game engine. And some people prefer xnormal…
Hi, not having that issue with 2018.4 - are you up to date on the updates? They fixed a lot of UVW issues in the 1st one - a few in subsequent updates as well. 2018.1 - http://www.autodesk.com/3dsmax-readme-2018-enu 2018.2 - https://up.autodesk.com/2018/3DSMAX/3dsMax2018.2_Update_Readme_enu.html Can't find actual release…
Hey, just wanted to stop in and say that in 3dsmax, without a doubt, ever since I discovered it, I always use this tool: http://www.scriptspot.com/3ds-max/scripts/autoweight-automatic-skinning-tool-for-3ds-max It works great on any bones in 3dsmax. Check the site for the youtube tutorial URL. I can't live without this…
Just posted this in pimping and previews, but it's finally done! Moving on to the next project...just have to decide what now! High and Low modeled in 3dsMax. Normal mapped in xNormal Normal map extras using nDo2 (wood texture and text) AO map from 3dsMax Spec map in Photoshop Displayed using Marmoset Toolbag 2600 tris.
I'm trying to make a simple window frame with a round top. In Maya, I used to use the bridge function between my two highlighted edges in the pic below, and it would connect them and add nice editable curve. How do I do something similar in Max? I've tried Max's bridge tool, but it doesn't seem to work properly(?) When I…
But how do you project those shaders/bump/grunge maps onto the model? I am a 3Dsmax user with a little bit experience with Modo. In 3DSMAX you can use a number of projection mapping techniques and basic box/spherical/cylindrical mapping. I'm a fan of your videos ;-) and have seen you use grunge and bump maps on your models…
Hi guys, I´m triyng to create for a personal proyect the effect of the MicroBots of the movie Big Hero 6 that´s the idea , create this type of bot in real time I tried to create some similar effect using the modifier "Hair nd Fur" of 3DSMax using a custom mesh and a "morpher" modifier too, the problem is export this to…
Thanks Peanut, will check out your suggestion asap :) meanwhile I have yet another question: I tried using MODO's alternative to 3dsmax splines: curves and patches. Now, I made this shape with curves and had to manually convert all the parts in patches. This took a long time and it made me wonder if this cannot be done…