Thanks for the report. Does this crash with any scene or only specific scenes? If you load one of the example scenes from the library window are you able to render it?
I remember there was an example on the wiki with some circular floor piece and hand painted brick texture on it showing how its done but I couldn't find it now.
http://wiki.polycount.com/wiki/Normal_Map_Modeling#Edge_Thickness Quick tip: Look at how Thick the edge are on this example. :) Just a small helper for when you start modelling the highpoly :)
Thank you Alex! I have done experiments with nanite and decided not to use this time for two reasons. The first one is that for thin geometry, in this case grass strands for example, the rendering gets very noisy as you get further away from the foliage. The rendered polygons get so thin that it can't be rendered well.…
If that was possible, u could easily select faces in the 3d view and uvmap them to a trim sheet for example. Especially if the faces are many. If there was a script to do this that would be awesome :- )
The same happened with Arch model collections such as Evermotion. Almost all people use the same assets. Here's an example: https://youtu.be/rLDwP5lWdxw https://youtu.be/bsvbisleQ4E
yes i was trying to base it of some of the colours I have selected here, im thinking of changin a few things for example the colour of the large telescope and the walls
I wonder what % of the INDIE users will receive "Audit Letters" during month 1. (obtuse example : https://forums.cgsociety.org/t/got-audited-by-autodesk/1870442/ )
Hello Polycount. here's an example of some of the models i've uploaded yesterday to my Artstation: I have a couple more in there: https://www.artstation.com/macebo Thanks <3
I would look into Maxscript to solve this. You could look at this script as an example, and expand upon it if needed. http://www.scriptspot.com/3ds-max/scripts/max-defaults