Have you taken a look at the Digital Human example project on Marketplace? I found that a great resource to breakdown an approach to rendering skin realistically in Unreal.
Soo.. the VRAM thing is slightly misleading although it is still a big win and a great idea to use RVT. The static memory footprint of the assets that render into the RVT doesn't change - not a huge problem, but worth knowing that stuff doesn't completely evaporate. You need to load all the high mips / models etc. at the…
I forgot to mention, I've been using your script for some 2D idle animations of mine. For example, turning this guy: Into this: Thanks again for this :D