http://www.juantwo.com/scripts/Martinez_Macro_TextureArea.zip If you are using 3D Max you can use my script to calculate the area used by your UVs. It gives the output as a percent. For example, a box that has 6 sides planar mapped will be using 600% of the texture space. Copy it to the UI/MacroScripts folder. Restart max…
Hmmm for VNormals you have the wonderful NoorsNormalsThief script that still works pretty well, I'm lucky enough to never had encountered a bugged projection UVs, but I admit I use it quite rarely. For the cooking you're right, probably not worth worrying like that, I thought your question was on the grebble part sorry ^^"
Hey there! I just wanted to let you know that I released a new "little" script which allows me to export XGen alembics from Maya to unreal in a fast way with a single click. (with the correct rotation) I had a lot of problems while exporting alembics manually and also those steps are timeconsuming so I wrote myself a…
Hi all, I looked at the README.txt in the colours folder of Quixel SUITE 2.0 and followed the instructions for Max, specifically: Utilities -- MAXScript -- Run Script, followed by selecting the MaxRun.ms script to run Max then returns an error titled "MAXScript Fileln Exeption" with the content of: -- Runtime error:…
Once upon a time there was a fabulous uvw utility here http://www.briancclarke.com/posts/uvtools_24i.zip but is no longer. I used this utility all the time to export my uvws. I think it was called something like, uvwMacroUnwrap.rct or something. It was a script for 3ds Max. I lost it in a cataclysmic cascading computer…
In my experience, it takes longer to make something like this. I could certainly make this myself (I have quite extensive programming / maxscript experience). But I just don't have the time to create scripts anymore. If something like this already exists or if someone else can make it a lot faster because they code…
Yes, I would also go for a quick python script.. Something like this would do it I think: #selected your hero screw and then the srews you want to instance. #Then run this script in the scripteditor python tab. import maya.cmds as cmds sel = cmds.ls(selection=True) for each in sel[1:]: instanceScrew = cmds.instance(sel[0],…
Another question guys. I'm reading somethings about Python and 3ds max. What is the best way to create scripts throught MaxPlus or pymxs? In Monster's picture, i see that you use MaxPlus. So far i'm very noob in python and It with 3ds Max. If i want to recreate some of my mxs scripts, i would have to use MaxPlus? Thanks…
Can you share this script please :p Also when I remove or add buttons to the quick access bar, they revert to the default set upon restarting even if I save the .mnu and the rest of the ui. Same with the "hide menu bar". I have to manually hide the menu bar each time I start max because I can't find a way to disable it in…
That's the whole point of this tool: Bake stuff exploded, combine in Photoshop (using funkybunnies script): SCRIPT. Secondly the tool doesn't bake everything in a single pass for one reason: if one object crashes, the whole operation is cancelled for all the others. So I do each object bakes in one pass. (Bakes all the…