32k is a big number for sure - but in practice most movie res work is done using a lot, or rather, a LOT of 2-3K texture pages. One creature might easily have up to 20-50 such texture pages which means many different consequences, like lots and lots of seams. As far as I know it's the preferred method because any operation…
i went last year and my best advice is just to have fun. dont go there thinking too much about work or jobs, because the other people there you will network with aren't thinking too much about that either. im sure the last thing someone wants to hear there is how badly you want a job in the industry, so try and present…
I work for my dream studio. Sony santa monica is by far the best working experience I could ever dream of outside of working for myself. Everyone is super talented from art to design to programming, the tech is awesome, the games are great, and everyone hold their own. I never have to worry about a weak link in production,…
oh hey guys, thanks for the kind words. I've been kinda bizzy with graduating (1 more week), so stressed out atm haha. But going to post some final shots soon, got the tank almost finished. Still needs a spec map and more decoration Thewiruz: My apologies for responding so late to your question. I started with a very…
Got the cars in, threw 'em together super fast, they're not even UV mapped yet and there are some pretty obvious mesh issues. Surprised how good they look so early on though. Not focusing on them, but they added a nice touch and sense of scale, thanks again for the suggestion pliang. Moving forward, just gotta get a couple…
He seems too caught up in being part of the gaming industry. I understand why that may be cool, but given the state of the industry, I'd shy away from gaming for a bit. Maybe he can return to it later. I'd rather get the extra pay to be honest. Especially if he has student loans, or similar finances, to pay off. I can tell…
I just say I make computer games. 3D artist is way too confusing for many people. I tell them I program some and do some art like creating the "people" in the game. Most people are satisfied with this. ...the answer is a bit of a stretch but at least I don't have to explain too much. actually I'd agree with them. I'm lucky…
This is what I want to see from a Game Art University * A stress on Fundamentals. Zero or <0 time spent teaching the interface of the Latest Programs * 10+ assignments Per class Per semester... small assignments... not 3-4 "Big Assignments" the school can put on their Marketing Materials for next year * Zero to <0 time…
Basic manufacturing techniques will give you some ground to stand on. Everything from plate bending, plate punching, arc welding all the way to hydro forming and high pressure injection molding to name a few. If you have the possibility to find manufacturing blueprints you can start figuring out how stuff are built up as…
Likeness comes with practice and is pretty much the step up from doing portraits, unfortunately all you can do is practice. Nobody is going to nail their first few likenesses but each time you'll get better and better! For now I wouldn't stress over how close it is to Logan, I'd just worry about making sure the sculpt is…