@GragGunslinger Hey Greg! Thanks for the advice, I'll add in the scorch marks. Definitely felt like it's missing those the more I look at it now. @chrisradsby Thanks dude! I see what you mean, I'll have some charring and broken wood pieces a bit farther. I was imagining the wall was being shot with a shotgun, and the…
I sort of liked the ship... I would start with vehicles in your case. Your next step is to show you can model and texture things in a realistic fashion. Check these tutorials out. Like the clock you made for example, get some reference for a grand father clock and make as realistic as possible with a small texture, 256 x…
I lost interest in God Of War. I loved the first few levels, but then it stopped being a great Devil May Cry clone, and turned into a bad platformer near the end. The last 2 levels were bad for this. "Jump up this spinning column with a bad camera angle, while your character is barely visible in the title safe region, and…
Still messing with the atmosphere, don't want to go quite as dark as Sectaurs paint over. Made myself a hole new bunch of rough patches to smooth out, repositioned and redesigned the leg, threw in some purple and yellows. Boot unfinished with. (Metal has always given me hell when trying to color.) Yet to change hand for…
I play BF2 with settings on high at a res of 1024 x 768. Even on the High setting, not all of the options are at their highest. If on all max settings, my card can barely put on a frame per sec...and I'm still not on my monitors native res. That's pretty impressive stuff going on. All of which can be scaled down to run on…
I think this is a great game! Im really interested in making something for fun. I have used the specs on the wiki to try and make the Back to the Future DMC. 2998 tri kart / 720 tri wheels Couple questions; I noticed there is no start-up animation listed in the animation list on wiki. So when the typical camera crane drop…
We are a team of a programmer/musician and a artist working on a mobile project. This project is a sequel for a previous game that was in 2d, and this sequel will be in 3d. We are looking for an animator (we already have 3d low poly models, they just need animations, so your part will be just animating). We are looking for…
One of the issues of having a really streamlined pipeline at work is that it sucks to go home and not have any of that stuff :( So I spent today writing a "Light" version of the Exportsets script that MoP wrote at work. It's fairly simple but does provide all the functionality. So what is this, what does it do? * No more…
Cross posting in case you don't want to wade thru the whole thread to git to the end results and a modifier revision: most folk r using the alt rmb fer scale navigation in Maya. Now that the Roger is alt rmb-n' wit zSwitcher... tis time to free the key and un-scramble my brain's viewport. ( new hot key is ctl-mmb ) (…
Proof that I'm still doing this modelling thing! See, I haven't posted here in a long while because I've been doing a lot more practice in modelling with Blender. All my previous problems of not knowing how to texture and all that are all but gone (I still suck at UV Unwrapping, though), and I am a lot better than I was…