That's a pretty tech heavy solution. It seems like adding 1-2 support joints for the ass would be simpler to setup and less of a performance hit for a realtime engine.
Latest update, modeled short walls with mirrors, lights and faucets. Created master metal material and mirror material (although it looks junky with realtime reflections absent)
well, in closeup shots and realtime lighting, nothing is wrong in the texture. So I don;t know how to tweak it. It is just the rendering problem I guess.
http://developer.download.nvidia.com/SDK/10/direct3d/Source/Fur/doc/FurShellsAndFins.pdf this is a very old whitepaper. but this ist a common realtime approach. the two techniques are fins and shells.
stonesense: a realtime isometric viewer of your currently playing fortress. http://code.google.com/p/stonesense/ official thread: http://www.bay12games.com/forum/index.php?topic=43260.0
the last clip with the illuminated club looks fantastic. I think some better examples could be used for materials and such, rather than that rhino. but looks nice for realtime.
Happy New Year 2020 :) Realtime Jeep Cherokee vehicle for AAA Games. Realistic textured with sports look. Please visit us, www.kroftlestudios.com Small Turnaround Clip,. https://youtu.be/2sG8Ol8gseU