You really want to have the whole texture on one UV sheet really and in order to do that you should be able to attach the elements together into one model and UV that. You can always split the model later and all the uvs will still match up. Automatic UVing is fairly useless but can be a great starting point in order to…
Agreed. With the compressed development cycle, to meet the demands of Autodesk's subscription model and yearly releases, it tends to lead them to focus on small, incremental progress that can be a marketing point in "what's new". So they focus a lot of effort on things that they could get done in small sprints instead of…
Yeah, i keep on looking at the pistol and feeling a bit guilty, this shotgun is the first high-poly baking I've tried though, so its all a nice learning process! (And yeah shhhh don't talk about the trigger it makes me cry too now looking back at it). No progress over the weekend due to finally getting to meet up with some…
Heres how the scene is looking as of today, placed the props I made (although the axe obviously won't stay where it is :) ) Had some fun with generating a cubemap reflection and using a reflection strenght texture map in my shader. (if you're interested in the nodes let me know, its really really simple) (Crits welcome -…
@MeshMagnet & Joltya: Here's a brief breakdown on the MicroMesh process... @Deathstick: Thanks man. I hear you on the Cassette. There were multiple times when I felt crazy investing the time/detail, but I really wanted to use that to iron out some kinks in my baking workflow (especially on hard surface stuff). The good…
Alberto Rdrgz: You have a very good point...I will have a think about what could be done to make him a little more unique...I tend to get carried away more in the process of making than concepting sometimes and I guess that the tat's are an easy option. makecg: thanks man, really digging the character that you have just…
Ha ! This point about pain tolerance is excellent. Oddly enough after a while this pain almost becomes something to look forward to, because it is synonym of learning something new. I'd go a little further by adding that it needs to be coupled with a good bullshit detector. What I mean by that is, an ability and a…
Thank you! :) Thank you :) Atm I just crunch them down using ProOptimizer in 3DS Max :) It takes a while yeah, but considering what it does I don´t think it´s that bad.. It takes about an hour per asset maybe, but you can have multiple assets in progress at the same time. So I usually just fire off 4-5 assets for…
I would say focusing on reasons why you cant be a character artist is daft. Not everyone is cut out to be a character artist, then again not everyone is cut out to be a programmer, a fireman, or a nun. 2D isn't essential to character art but as you progress up the career ladder you will probably find a lack of ability to…
Excitement over the self hatred u carry for yer latest( hopefully greatest ) work is king. Without that level of enthusiasm u are not progressing ( or honest ). You r n artist no matter what ( right? ), in which case talent just equals insane interest/enthusiasm. 90% of art is addition n subtraction the truth/solution...…