Your light color looks like it reads: Blue: 45 Green: 200 Red: 255 When I punch those numbers in photoshop, I get this really sickly green color. And the color I get when I invert it is blue. My thought is your default light isn't white. If it was your light color values would all be the same number and around 255. Other…
something from my inbox... "Its part of increasing profitability for the studio before year end. I am not kidding. Plus, all those fired people are not going to be sucking up any bonuses that should rightly be used to drive up the stock price. I bet Wall Street will reward them by pushing the stock price even higher, they…
If you made a selection and didn't exit sub object mode before going back up the stack, it will screw up your skin/physique modifier. I'm not sure if skin or physique has a "ignore stack selection" check box or not. If it doesn't just go back down to edit poly and either select everything or close it out properly. Also if…
Hi guys, I am looking for some help building a prototype for a trading card game I am working on. I am looking to build a flat model that looks like the attached image and will fold to fit into a standard (2.5" x 3.5") poker size deck box with the card deck and some tokens. The purpose of this board is to place tokens onto…
OK, bringing this back. I originally started this project because I played Jedi: Fallen Order, well guess who just finished Jedi: Survivor? This guy. However, we are completely reworking this with a new outcome (hopefully). I was really impressed with the new Metahuman pipeline for UE 5.6 so I'm going to rework this for…
If you are aiming at character art and design anatomy should be your number one priority. You have some good stuff going on in the examples above, but also mistakes that are holding you back. The figures look like you are sculpting at too high a resolution. The male figure looks particularly lumpy and the head, arms and…
I'm working on an environment piece for my portfolio and have set my texel density to 5.12/cm for the project. There's 20 x 60 bricks in a 2k texture to get the correct brick size at 5.12/cm. Perhaps this is okay as the texture will have less repetition, but also limits the possible fidelity (resolution) in each brick (and…
Funny thing is that when you grow up with math (I was always in math class and now I'm studying automatics and robotics) you see how simple math is needed in games. I'm not saying everyone should know it all because it's basic knowledge. It's just easy to learn if you really want to. Also when you learned a lot of math you…
Each intel CPU model has 2 versions. One can be overclocked (those cpus have a 'K' at the end of there model number like i5 4670K i7 3770k i5 3570k etc) and the other cant ( those dont have the 'K' at the end of there number. For this reason Mobos come on 2 versions aswell and u can tell them by the Chipset they are using.…
In order to be a game designer...you must make a game. What format that game comes in is beside the point. It can be a board game, a card game, a game of chance, or a video game. But it has to be a game with a set of established rules. And you have to make it. There are any number of paths you can take towards this end.…