Looking good so far. I def want to see those maps and wires. And Voodoo magic. you better hop on a hangout with me sometime so I can watch you make cool shit again.
LRoy: Thanks mate. I'm thinking of using a combination of mesh and alpha planes. AzzaMat: Cheers. It's attached with....magic! I've got to adjust the hair clumps into more of a relaxed pose. I think it's reading a bit stiff at the moment.
1. Green or purple 2. Pokey 3. Come Hither, my pokey friend, of the one pronged equine species, more commonly known as "Unicorn" Which is to say that you infact have one horn. A magical one.
lol Dan Carlin in his "common sense" podcast does this thing where he makes up some sort of bogus disease that his producer "Ben" has for each episode and the magical cure is ofcourse listener donations. :)
Been having this problem for a little while now, I believe its to do with the UV's as every other object that I've baked tends to have this problem and after adjusting the UV's it tends to just magically disappear. I'd like to know why this is happening.
For me the knurling step by step is completelly witchery, some kind of black magic :open_mouth: Your high and lowpoly meshes look awesome. Nice job! I have pinned half of your screenshots to a pinterest board xD
Games are getting bigger, and the level of detail is increasing, but we are also getting magic buttons that do tedious tasks for us. I think the amount of artists required to make games will increase or at least stay the same for a long while.
There are no downloadable demos for these programs. You have to sign up your studio for an eval. The full price can be upwards of $60K per software. Unity has Mecanim which is a light Morpheme. But Euphoria's dynamic motion is the real magic.
modelTesting a little Sketchfab embed magic. I thought it was totally broken still, but apparently just editing posts with existing Sketchfabs are. Some quality is lost in the whole process, but I think it looks pretty sharp still! model
DQ is not a magic bullet - it will help candy wrapper issues when twisting bones, but creates ballooning in other areas. A linear/dq blend is great however, but that's an extra rendering cost. Correctional twist deformers are one of the cheapest solutions.