Hi everyone, Let me present a very simple practical example, Modeled in 3ds Max 2025 and baked in Substance Painter 11. Low / High Normals When I do the bake I always have a problem where a light jump can be seen in the area where the seam is. I understand this is due to the normal bake; the test was done using averaged…
Well done so far. I haven't read what others posted so forgive me if I repeat. The last image in the thread, the back of the sculpt is ballooned out, there is no rib cage. It's the stuff you don't see in the ref pic so I reckon you don't know. Anatomy will solve these mistakes so get to know it. Your back bulges to the top…
first of all, thanks a lot! I'm really glad you guys like it. I didnt know i could get so many replies °° Considering you're one of my heroes on this forum, its truly an honnor to please you :) . I'll try to make that video altough i never did that before x) Its absolutly true, the real reason is simple as it was my first…
Hey Vig you beat me to it. The problem with framesets is that they are hard to bookmark and spiders can't get to them. Just make a table for your site. The easiest way to do this if you can't see it in your head is either lay it out on paper or in Photoshop with layers or both. Write down on the image how many cells and…
I am working my way though this wiki page, adding images again. When we moved to the new wiki software, the external image links all died. :( However it is pretty easy to upload images, so I'm doing that bit by bit. http://wiki.polycount.com/wiki/Game_Art_Examples Anyone interested in helping out? Here's how to do it: 1.…
it's the color space unreal will assume any 16bit per pixel images are stored in linear space and apply a gamma transform. you can so a few things: change the source format stuff on the texture asset in unreal, output the images in linear space output your color maps in 8bit i generally do the first one - most people…
Disclaimer: While I'm a programmer, I haven't written a "proper" render engine. Some of what I say is from my own experience, and therefore may be less than 100% true. With that said... First off, one thing that we should be clear on with half/float/doubles are approximations of decimal numbers. Computers don't really have…
36. Compositing - Photoshop I wanted to add this as a bonus chapter so people could get some ideas on how to present their work. This stage is dedicated to the beauty shot of your render so you can enhance your presentation image and make it more appealing. When you take your render into Photoshop you may notice a…
Okay so I got some cameras setup and some renders with lighting only. Now I'm preparing to add detail if these renders look okay. I can see how setting up cameras help it easier to composition. (Image heavy sorry)
Thank you for this! some of these are really helpful 1 - yes, some areas, such as the square bumps in the middle of the head, i left unchamfered purely out of haste. should the high poly have any hard edges at all? is it only the low poly in-game mesh that needs hard/soft setup? are there benefits to hard/softing the high…