heyho, I'm wondering if it is 'better' to store your textures in several rgb-dds files (dxt1c) or try to pack special channels like team color, self ilumination, .. into the alpha channel of a dxt3 example would be (all 1024^2 maps) diffuse + team color dxt3 ~1,4mb color-spec + self ilumination dxt3 ~1,4mb ~2,8mb OR…