Editable Poly doesn't support welding a fin to (or extruding it from) an edge in the middle of another mesh. This makes it a non-manifold mesh, not allowed. Editable Mesh supports this, but that has all kinds of drawbacks. A way around the shading seams is to snap the vertices together, then use an Edit Normals modifier to…
If your mesh is an editable poly object, go to your edge sub object and select the edge you want "removed" and then click "remove". It's in the Edge Sub object in the edit edges menu. If it's an editable mesh object, then go to the Edge sub object and, grab the edge you want and look for the "invisible" function.
Ah yeah, seems it's a repeatable behavior. Also happens in 2023. It seems it has nothing to do with triangulating. triangulating either before export with turn to poly or with the FBX exporter options or leaving it as quads, on reimport and attaching the normal issue is present for me. Thhe only difference for me is the…
It's not interlaced as far as I know. This is the output from matinee in Unreal. It was not edited using video editing software. EDIT: after looking at his a few times I can see what you mean. It appears to be something youtube has done. I'll upload a copy to vimeo and see if that works any better.
In your Edit Poly modifier, look down in the "Edit Edges" section (be in Edge mode first). There's a button called "Connect". Click the little box beside that option to get the options to pop up. Edit: You can also right click your selected edges and "Connect" will be in the lower left quad menu.
I had problems importing back a modified base mesh from max (ie polycount mismatch) and turns out i needed to re-export as editable poly because that is how i originally exported it. So try editable mesh first and then editable poly. http://boards.polycount.net/showthread.php?t=62043
I'm about to make this purchase and just wanted to get some word of mouth before going through with it. I've researched the difference between both tiers, the Pro seems to have everything I need. But I want to know if anyone using the Elite can name any benefits to using the more expensive version? Thanks guys. Type of…
i remember this guy: https://www.artstation.com/artwork/V8q0n one day we will find the right guy :astonished: edit an another since i had the time: https://www.artstation.com/artwork/oOOkBk scroll down on these guys and do not forget the likes and scroll down there also, you might find whom you are looking for. eh…
5 sided ngons tend to be better than a quad and a tri for smoothing. This is for the high poly bake, so ngons are ok. Anyway, I figured out that it was something in the edit poly history that was affecting it. I just converted it to an edit mesh, and back to edit poly, and then the turbosmooth worked fine.
The modifier "Edit Poly" has a different keyboard shortcut setup than Editable Poly, which is probably what you're familiar with. Simple fix: Customize > Custom User Interface > Group: Edit Poly > Uncheck the Active Checkbox. That should allow you to use the shortcuts you're use to.