From Stahlberg himself... "About the mouth issue, we're aware of it, it's on a list of things to do. Part of the problem is that the original actress does have a really big mouth and really big teeth, and the realtime engine is unable to cast as detailed a shadow from the lips as would be necessary, and probably the…
Question: you talk about "making your own shader". i don't even know where to start with that in UE3. the only option i have, that i'm aware of, within the standard editor that comes with unreal tournament, is to create a material based on the shaders available within the engine. is there some hidden command, or shader…
Slash is doing Slash! Dear god I love you so much! Keep going! Make it happend!! Sdk Sdk Sdk! Wanna animate her! xD *super excited* (Slash kicks Patriots ass any day of the week on Dm6) edit: Just noticed Zatoichi's concepts on the first page. Dear god thats a awesome rework of Slash, very up-to-date! I'm loving it! (Yes,…
[ QUOTE ] I like it and so very true . I think the Dread Pirate Bush is going to be strung up soon though . 50% of Americans want bush Impeached and the numbers are going to get higher . I would not be surprised if he is not Tried for war crimes in the end . I hope he is . http://wnd.com/news/article.asp?ARTICLE_ID=56546…
Been spamming this one about a bit Rawr. It's all in there for the lazy --> Oh, and be warned. The old background story needs a rewrite, it's shite, lol http://davidhunter.gamemod.net/files/dh3designdocco.doc Warning! a few spoily bits are included in the public version of this document. You have been warned Anyway, I'm…
Thanks indeed, fellows. I am finally glad to be out here. So many polygonal fellows were about in the networking event, I am glad to finally to be out here and in the land of developers. Brian "Panda" Choi Oh dear, it seems as though I always get caught making the most unflattering faces while being photographed. This is…
Very recently after years of focusing on 2D I decided to get back in to 3D modeling. I remember a few things, but I was never all that advanced to begin with so there is a fair amount I don't know. Some of it I can probably figure out or find tutorials for, but there are a couple questions I'm having a more difficult time…
Subdivision sketch: it's all about flow. This is a really quick visual primer on curves, loop flow, and basic subdivision modeling concepts. Here's what a curved segment looks like. Notice how each of the edges that makes up the curve is evenly spaced around the central axis. That even spacing is why the mesh smooths…
Yeah, I was aware of the reason. Great, glad to hear it. Pretty sure I qualified my post with ''As far as I know'' because I am not an animator or rigger, so I guess my second hand info was out of date. Frankly I loathe Blender, so maybe I sounded defensive. That doesn't mean I don't want it to be an option for others…
Always working on stuff. Even married with a kid on the way, I'm working on stuff. Give you a bit of an example of where my head was at the Past decade: 2005 - 2007 Projects at work: Tony Hawk, Gun, FarCry All semi-realistic type games in terms of subject Matter. I really went hard at Dominance War, and Comicon contests.…