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Re: Modeling a collapsed dome
Reply by
Piflik
·
Sep 2010
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Technical Talk
Why rotate the Symmetry Modifier instead of setting it to 'Y'?
4 results
Re: Blender: Help with shading?
Reply by
okidoki
·
Mar 2023
·
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Technical Talk
Your front (and top ) doesn't seem to be co-planer anymore.. (scale to 0 in Y and Z direction) or maybe also check the normals (recalc or enable face orientation overlay) or double geometry (merge by distance).. also try make it "cleaner" (?):
5 results
Re: How to drop fbx object to 3dmax with keeping actual xyz position/transforms?
Reply by
killnpc
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Sep 2022
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Technical Talk
you can right-click the arrows on the x,y,z text boxes to set them to zero.
4 results
Re: Understanding averaged normals and ray projection/Who put waviness in my normal map?
Reply by
Dan Powell
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May 2015
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Technical Talk
Will have a go at pushing the cage out more on the x/y - cheers. :) Watch this space for updates.
337 results
Re: Baking normal map problems
Reply by
musashidan
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Nov 2016
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Technical Talk
Yes, UE4 uses directx, Max uses Opengl so, a Y swizzle flip is in order.
25 results
Re: (UDK) Bandits Hideout
Reply by
Snader
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Jan 2012
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3D Art Showcase & Critiques
The two material types definitely clash, but the stairs are the one that 's looking the most Borderlands=y.
15 results
Re: " Neko Stop-Off " Diorama by Desmond Man
Reply by
Kid.in.the.Dark
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Feb 2016
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3D Art Showcase & Critiques
@AtticusMars Awesome! thank you for that! I'll make sure to give the artist an email. Cheers (Y)
2 results
Re: [WIP] M249 FN MINIMI Para
Reply by
Pac_187
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Dec 2011
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3D Art Showcase & Critiques
Is it just me, or does the normalmap look inverted? Try flipping the y-channel of the normalmap if so.
42 results
Re: Tired Game Mechanics Discussion
Reply by
Jarran
·
Sep 2017
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General Discussion
Collect x amount of x then move onto another area and collect y amount of x :'(
16 results
Re: The Monthly HANDPAINT ArtJam | July & August 2015
Reply by
Kid.in.the.Dark
·
Jul 2015
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3D Art Showcase & Critiques
damn that crab's kawaii. (Y) I'll probably jump on this soon. been quite busy recently :(
8 results
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