1) simple unwrap with 1 seam and the best result that i showed you in the previous reply 2) same but with relax 3) manually moved the verts in a different direction 4) two seams, worst of all What is more frustrating is that it is a simple object........
Thanks for the tips guys! I added more geo around the hole, removed some excess geo elsewhere, and relaxed it all. I've been able to get a nice result. Now it's just a matter if splitting the plates into parts like ParoXum said.
Thankyou for spending the time to do a demonstration dude. I am working tomorrow but Sunday morning i will give this a go..i mean it looks really simple as all i need to do is relax my support edges right? Thanks again :)
For what it's worth here's what the Blender viewport looks like these days - basically on par with UE4, Unity and Toolbag3 : https://i.imgur.com/03kcWxy.mp4 Anyways : take your time, relax and learn one thing at a time, and focus on quality and accuracy. Good luck.
nice lighting what engine did you use it looks pretty realistic? Altho i think you used too many poly's in some places. what's the total tri count? rly: has a nice, relaxed "home" feel to it. nice
I really like this latest speed sculpt. It feels a lot more natural and relaxed than some of the stuff I've seen from you. Now when are we going to see something a little more realistic? *nudge nudge wink wink*
I am at work now and heading out for my mom's in the morning, so to all of you, new and old, around here, have a happy holidays. Take some time out to do nothing but spend time with people close to you and relax.
That's an old message, relax :) The forums are up, but because of the increase in interest for the Black & Green for this years Dominance War our box is taking quite the hit. So please bare with us (or throw fits of rage) while we deal. Either are equally awesome.
hey eyes are too wide, thats why they look so close together, the nostrils are too big, the bone above the eye is too relaxed, that should stand out to create a strong brow line. i like the environment a lot. keep it up
Using the relax tool on all of your uvs at once should scale them all to be the correct size relative to each other. Might not be the best idea if you already have the uvs set up specifically how you want them though.