the hotkey for hiding meshes is "w"--verrry easy to hit while navigating, since its only a matter of holding leftclickornot. You can turn the W hotkey off thought under the preferences >enable flight controls or something like that
Nice design. Very batmobile-meets-cockroach. :) It would be great to see some shots from the vantage point of the player. Also, be sure to enable some form of AA when taking captures. The aliasing in your images is fairly distracting.
@BIGTIMEMASTER sorry mate, I don't know of any. It's something I worked out by experimenting myself. You basically just create layers and pose your character. Then you just enable/disable layers or blend them with the sliders.
To add to my last message, you can enable the wireframe in the 3D view under the 'Display' tab, this will better show you how many triangles your mesh has, will give you a much better idea of how it's tessellating.
As Ged said, try to scale up a bit the mesh to increase the floating point accuracy. Also, try to enable the "smooth normals" option.... a lot of subdivision programs don't care about correct vertex normals winding... that should help.
hmm.. try going in and just making a brush the size of your entire scene, and create a post process volume.. enable DOF through this, havent done DOF through world settings before but i know that a ppv will do the trick.
you should put some kind of protective boot on his gun to prevent the barrel getting fucked up or shit jammed up in it that would still enable him to shoot it. if it is a gun, that is. wow! that last sense was riddled with tiny words!
Alright I've just been told that you also need the bonustools update in order to make it work. Seems like the maya guys forgot to deliver the one bonustools file that actually enables the prevserve UV tool! Good luck
firefox users can have sound with quicktime installed and enabled for the appropriate mime types (WAV/MP3) seriously, if you don't get a ytmnd, the sound is probably not working. If it works, and you still don't get it, then it's retarded. Vote 1.
looks like enormous cost for lumen in this scene. You can toggle lumen by placing a post process volume in the scene, set the extent to be unbound, and then set the reflection and global illumination to none, rather than lumen. I dont have this project, but I am using lumen in my own projects and not seeing cost like that…