From here right? http://cg.tutsplus.com/tutorials/autodesk-3ds-max/how-to-create-a-video-game-dumpster-the-complete-current-gen-workflow/ Looks awesome, better than the original in my opinion, especially your texture work. It looks more real.
Don't get me wrong, physique stills works, and in some ways is better than skin, but it's not being actively developed by Autodesk and most newer game engines don't support it. So it's in your own best interest to at least know how to use skin.
and so did I using blenders AO baking abilities, the nice thing for me was that I could just copy the application folder to another computer and have that one bake the 8k texture while continue working with the others. Can't do that with Autodesk software :)
No, It's a problem with Windows XP SP2, they changed something with activeX security. There was a fix for it from Discreet (we had this problem at my last employer, Max5 FFS!), you can probably find it somewhere on the Discreet/Autodesk site; he'll have to do some searching.
You know your right the first 2 times i tried that it only showed the UV of one object even if i select others. And yeah everyone has GOZ type features like most autodesk products and allgoeithmic products, even Vue.
Ok that got me excited! Cheers SuperFranky the Graphite Tools are decent but I don't have access to Max these days, and Autodesk seem opposed to making an LT version like Maya, so it's Maya's toolset for now (which btw is beginning to surpass Max)
Yeah, Python isn't supported in Maya LT. Unless there is a MEL script that can be used instead, it won't work unfortunately. I've been using Maya LT for a while now and Python support is the top most wanted feature. Hopefully Autodesk will add it in soon.
In Maya 2017 work perfect. In Maya 2016 error: # Error: TypeError: file C:\Program Files\Autodesk\Maya2016\Python\lib\site-packages\pymel\internal\pmcmds.py line 133: Invalid flag 'oo' # Thx for the script. Im use 2016.
Haven't gotten around to episode 3 yet but here is a new educational video on the Grid in Max as it relates to Source: [ame] http://www.youtube.com/watch?v=HW1hMq3wltU[/ame] More info and another video from Autodesk to help Hammer users here: On the Grid.
the sculpting in c4d looks interesting to me. it'd be cool to sculpt a character, and then rig it and animate it on its low subdivisions and then render it on the high subdivs. this is what i was expecting autodesk to do when they bought mudbox. does mudbox integrate with max and maya in any way?