To be fair, Allegorithmic has dropped the price on the steam version off and on as of late, with the non commercial going on sale as low as $50 and the commercial as low as $250-299 if I remember correctly. The downside to quixel's current line up (which I do think is good) is that it requires a copy of photoshop for it to…
I've got a script that takes a skinned model and detaches all elements into separate skinned models. It also has the reverse function to combine a bunch of skinned models into one skinned model. So the workflow would be to select your model, run the script and press "Detach Skin". Then select all the parts you want to…
I wouldn't use .obj files from SolidWorks because .obj files don't export the scale information, so when you want to take it from maya to UE4 for example, your object will be very tiny. Try exporting an .stl instead, that will export the proper scale. As far as cleaning up the models, unless it is a very simple object like…
Probably ribbon joints will work or you can try attaching joints to a curve info node or motion path. Ribbon Joints https://www.youtube.com/watch?v=y6oHUGvbT0w Curve info https://www.youtube.com/watch?v=NYOhKeyJ9Lg https://vimeo.com/29530652 Hope this helps.
Mike Wild West challenge entry, and a NPC character for my game as agreed with concept artist. my link: https://www.artstation.com/contests/wild-west/challenges/43/submissions/29758 concept link: https://www.artstation.com/contests/wild-west/challenges/45/submissions/26495?sorting=following
Hey there , Are you sure that you doing a wood texture , looks more like a brick wall to me or if its wood those planks are floating on top of each other Also most of your seams make straight line [seam on the top and on the bottom ] this is not how you build something durable you want to offset them as much as possible…