Update 3.5 is available ! :) Download : http://www.froyok.fr/maya/froRetopo35.zip Manual : http://www.froyok.fr/blog/2013-06-maya-froretopo-3-4-a-fast-and-easy-retopology-script (Old version, I don't have enough time right now to update the manual too) Changelog :
I don't play mmo's too much but the art looks pretty cool. http://www.polygon.com/2013/8/2/4583410/six-everquest-next-videos-show-soes-next-gen-mmo-in-action http://kotaku.com/everquest-next-could-fix-everything-wrong-with-mmorpgs-1003801733
You can read about it here from post #113 http://www.polycount.com/forum/showthread.php?t=128126&page=5 Most probably this guy is a common scammer and there are no bots. Even if they were at the end things are accepted by Valve alone, so number of votes don't matter so much.
It seems Maya 2013.5 or the ubershader supports shadows realtime shadows.Did u use depth mapped or raytraced shadows on ur model in the viewport?Sadly,I am using maya 2013 and the realtime shaders I have tried do not work with shadows in the viewport but the normal shaders work fine.
Drawcalls are unlikely to be your bottleneck (especially if its an interior environment). For context, GTA 5 (2013) had a couple thousand drawcalls per frame outdoors (https://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/). If they do become a problem, you can start merging similar meshes together in editor…
Take a look at this: http://interplayoflight.wordpress.com/2013/12/30/readings-on-physically-based-rendering/ It's basically a one-stop shop for all things PBR-related, including pretty much all of the links posted above. Keep in mind that a ton of it is very technical and math-heavy, but just about everything in there has…
ive been stuck on some of the coding unfortunately. I think someone beat me to quad script. (Video Demo) wait till the asian ads finish.. http://v.youku.com/v_show/id_XMTc0NjE3OTM2.html?f=4488599 Script page http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/c/zhcg_polytools-for-2012-2013---2
[ame=" https://www.youtube.com/watch?v=zvlz8TvXYYg"]Video[/ame] Not a final result - it shouldn't be used for production, but it's a good point to start. I think that it's a good idea to share my work with you :) You can download source and howto here: http://www.hagodemon.com/2013/04/udk-ocean-wip-2-shader-source.html
the bug was hidden objects couldnt be selected. and another similar bug was selected objects that you hide did not deselect after hiding. both of these have been resolved in 2013 i think, at least it isnt there in 2014. either way, you have to unhide all. hotkey for that is "u" then deselect all just in case with "ctrl+d"
Looks like it's canned :/ http://www.geek.com/games/notch-indefintely-shelves-mojangs-space-game-0x10c-1565266/ There's a team of fans trying to develop it on their own under a different name. Wonder how that will turn out. http://www.polygon.com/2013/8/18/4633700/notch-puts-down-0x10c-fans-work-to-create-a-successor