References Basic ship design. Astronaut Basic design. First iteration of the design. Second/final iteration of the design Final UV map. Renders using Maya renderman. In game workbench screenshots.
you could turn down the iterations in the turbosmooths and up the render iterations. makes it easier to navigate without having to raise and lower the iterations every time you wanna render something because you just love how it looks :D edit: almost forgot the praise! looks great! <3 squigs.
As of right now, your portfolio isn't solid. As stated by another member, try focusing on a single prop and perfecting it as best as you can. Even if it's a well modeled bullet or burning barrel, it can be that golden ticket. Like @Cyph3r said, take part in the Polycount Challenges! I did my first one in June and it…
been mucking about with a simple stone generator for max it's basically a geosphere with random clipping planes (the demo object has a mesh smooth with 2 iterations on it plus some box mapping). Anyway the script is attached for anyone who wants to play :)