The breakdown/tutorial for Eomer is up for sale. https://gumroad.com/l/zPkg# As you can see in the cover photo I'm explaining a bit my high poly workflow including a detailed tutorial for the chain mail. Also I explain some things about how the hair was made. I would have liked to go into more details but the little time I…
OH DANG! you got it right XD ya originally was wanted to do concept on WK alone, just when doing shoulder pad then accident design a skull looks like spade...then i was wonder how about just do poker set...then i gather other heroes, include Lycan and Brewmaster. originally just want to do ALL DIRE heroes, but it is not…
Personally I would say to try and make it a bit more focused towards the area of work you would like to go for, and perhaps make a seperate portfolio for say your graphic design and 2D/sketchbook stuff. Also make sure to have sufficient breakdowns of everything, like making sure to include wireframe shots, and examples of…
Overall, showreels aren't that useful for game artists other than animators and effects artists. As an environment artist, you're working with static objects, and so a static format will allow you to better show everything you can do. Concentrate on creating a good portfolio with solid still images of your work. As always,…
I dunno - they've got a more recent foundation so it's more likely to be more stable and streamlined for including new features. They will never be able to get into the same market share as Max / Maya / XSI if they don't include the features needed to make it a full-featured development application. Right now it's pretty…
Ohh I did forget something 7) Bump/Normal Map - Self explanatory. Dust is probably too thin to influence the bump so don't include it, but thick dirt, scratches, or other surface imperfections you can include. 8) Gloss/Eccentricity Map - Don't really know how to create one of these since I've only ever used the default…
I have made a vid of some crashtesting the Shawk in the unreal physic editor, it also includes dive bombing into the ground. ;) [ame] http://www.youtube.com/watch?v=7HtMTEHhJ_w[/ame] Have done that also with my egyptian warlord char, includeing bungee jumping. :) [ame]http://www.youtube.com/watch?v=P5GS7oWjH7k[/ame] I have…
UE4 MARKETPLACE: https://www.unrealengine.com/marketplace/en-US/product/420207eb01a34d7ab09fb8f4cfaa8a8d trailer https://youtu.be/_jXzEngmucQ overview https://youtu.be/P6fO3xx-Bp8 The flexible and deep modularity of this pack helps you to create a big various squad of soldiers from different countries. There is a smart…
You sure about that? You're already including a proprietary DOA model format for substance source, and then requiring you pay double your substance subscription to do anything with it. The procedural modeling tools included in the newest versions of substance designer are even more useless and irrelevant than MDL…
If you're still looking for portfolio work my team of 30+ USC Games students are looking to expand our external art team for our horror game, ICU. It's players survive varying arenas including dark forests and darker carnivals while being chased by monsters as part of a dystopian gameshow so as environment artists I think…