Yep. Discovered polycount in college. Didn't stop working until I made art that hit the quality bar I was looking for. Ended up finishing school up remotely and moved to ATL to work for Hi-Rez. Just work work work but make sure each and every project has a clear goal and focus that will help round out your folio. For…
Indeed a book that every tech artist should have. Here's some books I have in my library: David Lanier - 3ds Max SDK (free from his website, a bit dated but a good overview of the basics) David Gould - Complete Maya programming I & II Vertex I & II(hopefully soon :) ) Ballistic's Character Modeling I - III had some…
Alright! Between life and the holidays, it's harder to find time to post, but here's an update. :) Topo and UVs! My priorities during this stage have been, respectively: 1) silhouette, 2) good bakes, 3) deformation. Working with those organic shapes near the joints proved to be an interesting challenge. Once I have the…
You need 4 years of experience per year of education that you don't have towards a degree. I got in on 10 yrs experience and 2 yrs of art school - enough to cover a 4 year degree that I didn't have. I think the likelihood of getting a visa with just a degree is a lot lower than if you have some experience though. You'd…
I got pretty annoyed with the hotkeys for hiding/unhiding objects in Maya so I wrote a bit of code for better functionality. nameCommand -annotation "Hide/Unhide Selection" -command "string $lastHidden[]; string $hideselect[] = `ls -sl`; string $vis[] = { }; $count = `size $hideselect`; for ($i=0; $i < $count; $i++) {…
I hate to admit it but i think sal is right, cannon have the consumer market sewn up atm. If you are going to go for a non SLR then go for cannon or a noname that you can play with first (we got a noname with a zeise lense and it is great, but i think you have to be lucky). If you dont want to go for the consumer market…
i am impressed by this paint scattering in Mash. It's really sweet. this code give you all the info needeed , then you can create locators or write csv or whatever. source : http://ianwaters.co.uk/wp/mash/accessing-mash-point-data-with-the-maya-api/ ##################################################### import maya.OpenMaya…
I actually do make my edges a lot smother than they are in real life for map baking purposes and what not. But when I'm rendering high poly weapons for representation purposes I crease those edges to make them sharper and it works fairly good, I'm really satisfied with the results. I also save my non-destructive models…
Yeah, Python is a good pace to start. It's sort of language like in its logic (and instead of &&, or instead of || and more elaborate stuff gets finished like... if x not in y: instead of if (std::find(y.begin(), y.end(), x) != y.end()) {} etc). Is also loosely typed which makes it nice for quickly trying things out. And…
RE: "It's really funny to read your "blog" ... keep it up ..." - Direx Wow, thanks... you may live to regret it, but a little encouragement goes a long way, especially from a legend like you.. Loooooove your channel!!! (Okay, and why is there no emoticon for drooling and bowing at the feet of Gods?...) Back on track:…