Sorry for the delay. Got caught up with some stuff, anywho here it is. I've included a GUI version of the script and also broken down the script into individual scripts to throw into marking menus and add to hotkeys. Download Here. Installation: 1. Download the .mel file. 2. Place it in your My Documents/maya/scripts…
The improvement from the first animation to to the last is really impressive. The lack of Inverse Kinematics in Milkshape really shows, which would allow you to easily keep the feet planted and moving along the ground even if you change the body. One problem the rig has in my opinion is that the front upper legs are far…
Thanks for all the feedback! I haven't really done much 2D drawing before so I understand about the horrible anatomy. I was aiming for rocket legs - where she would stay hovering, but I see how the legs need to be fleshed out to meet the proportions of normal legs and needs some form of 'footpad' to be stationary and brake…
Sub D doesn't matter. Animated sub D matters. Low poly doesn't matter. Animated low poly matters. If it smooths properly, who cares? Your example above shows three edges converging to one so normally you would merge the other two, but maybe there is a reason for the three. There is a guy here who does a low poly of his…
I created this for someone else's thread, but It is applicable here: The left side is ideal, it's a lot easier to work with, identify and texture. While the right is a lot harder, doesn't fit the UV space as well and it will be harder to prevent a visible texture seam You want to straighten out your UVs because one thing…
Has anyone else had this issue? Both myself and my Mrs have been getting the same problem around x 285, z -90 ish- neither of us can move more than half a metre every couple of seconds- I hit F3 and saw that the memory allocation is on 99%. I managed to get out of the dodgy area but got stuck again trying to direct my Mrs…