Are these low poly? They both feel very unfinished. The first girl is probably worse because she feels like you were going for more realistic and the hair is just completely half-assed. Daphne isn't as bad cuz she is a cartoon character but still she could use some love. Posing these and rendering them nicely will also…
I twirl my handlebar mustache like a cartoon villain. Also I keep those little hand-grip exercise things on my desk to fiddle with. I end up chewing the handles mostly. I've gotten better about it recently, but I'm really bad about chewing on anything plastic or rubber, from wacom pens to a lightweight keyboard.
Something I really like to do is take items from cartoons or animes, basically anything that isn't a real object and try to make it real. This time I got sucked into Sword Art Online and thought I'd try my hand at recreating a couple of the swords. This is also the first time I have worked with the PBR workflow. The…
This. It always bothers me when games do that, cause it looks like two styles that, while are nice on their own, battle each other and hurt the overall image. Also, it reminds me of old cartoons like Scooby-Doo when you see the clear difference of style between the animator and background painter and it totally gives away…
It's cute :) I feel like you doesn't necesseraly need more details but more shading/gradients all over the place would look good. For instance a gradient that darkens the feet and lighten the head/torso always looks good on those kind of props. Simple plain/under-detailled cartoon props like that often heavily rely on…
all big letters is annoying. Bricks seem to big scale and for some reason they poke above the ground around the edges of the dirt, which looks......well you can fill any word there. The blue seems very saturated and looks too playful and cartoon, instead of a stylistic fantasy game. Add more loops around the edges of the…
For levels I want to replace most textures with high-res. (2x-4x size). Some level geometry, objects and items need to be more detailed. Most of original characters are fine, but we will need new animations. Some characters may be redesigned. And there'll be some new of them. We need to save the graphics style of original…
I make a new post to introduce an other project i'm working on. It's based on a concept by Jakub Rozalski, who accepted to let me used his concept. It's a cartoon viking, pretty fun to do in zbrush :p It's just the beginning here so i'll try to post quickly some advancement in this project ;) if you have some advice, be my…
The first acceptable bust in zbrush I do: AZOG a cartoon owl done in 3d's Max with the intention of turning it into a courier for dota 2 concept: Process: Final result renderer with mental ray (the background is not made by me): And the first very basic animation: [ame=" https://www.youtube.com/watch?v=nUf5Lo0Z-vk"]Angry…
Okay, next question, then... what kind of character models? We still don't know. I have a partially-made 2500-poly security guard for a mod that went nowhere, but it may not be what Brett needs. So what does he need? Armored space marines? Lizard men? Frankish warriors? Cartoon characters? Any of those? Doesn't matter?…