My UDK is going to poop for some reason (I need to re-install the OS anyways). Buy my idea was to take the render to texture and for each direction of a the blur (I guess 8, or however many samples you want) shift the image over a few pixels, then take the result of each shift and LERP them together with 50% alpha so if…
A lot of good work here, it's great to see the improvement. For the weapon design, I might recommend focusing more on the design and perspective more than the lighting and rendering. I like the previous page of sketches and thumbnails more because it is very clear and shows several iterations of the same design. In my…
That's cool that you are coming up with ideas for your environment to give it a sense of story or history. I'd give some advice but I don't have much experience with environments honestly. I've been interested in coming up with a sleep schedule to maximize the amount of waking hours each day for a while but I haven't…
The reason to stick to large maps over multiple smaller ones comes from it being better digestible for the video cards. Both, Nvidia and ATI have enough documentation begging you to not ever use 4 small textures if you can fit it all in 1 large one. Ideally you'd merge 4 or 8 character skins into 1 4096 map... but then…
[ QUOTE ] It's a lot easier to see a difference if you grew up in a place with snow. [/ QUOTE ] The opposite is also true. How many of you have worked outside each day for the past two summers? *raises hand* It is fucking hot! I rememer I use to spend my summers where I currently live, and it was a comfortably warm…
Uly's Pretty Simple, "Cool" Summer Smoothie!: You need a blender. (you can give or take on ingredients. pretty much comes out the same. The order is important, though) 1) 5-7 Ice Cubes: Put these assholes in a blender. Use Ice Crush until you hear no more chopping. 2) 1 Banana: (2 if you really liked Bananas. I guess.) Put…
Hey, here's an XML that I'm using to bake a test mesh. Unfortunately, for the Normal Map and Bent Normal Map, the specified Background Color doesn't affect anything in the final bake while the AO Background Color works as expected... any ideas why? <Settings> <HighPolyModel DefaultMeshScale="1.000000"> <Mesh Visible="true"…
Hey. I’m upgrading my old i7 6800k 4 core 8 thread pc. I’m looking to get either a 3900x or 3950x. (Not sure I want to go for the newer gen ryzen as I want to keep as much of my build and just upgrade what I need). My current build works perfect for all the usual stuff (modelling, zbrush/texturing) it just doesn’t cut it…
Hello! This time I have issues with max containers. After fiddling with them a bit and figuring out their logic, I've found that Containers can do what I want of them, and much better than either Groups or Xrefs can. However my scene performance has suffered IMMENSELY. 1. Whenever Max saves or autosaves, the save seems to…
Ivan Kocic 3d artist Portfolio: www.ivankocic.com Phone: +38166008538 E-Mail: ivankocic85[at]yahoo[dot]com Skype: ivankocic85 Hi, my name is Ivan Kocic, 3d artist with 4 years in the industry. I am looking for contract based or full time work opportunity. I have mostly worked in the movie industry and advertisement for 4…