Posting some texture wips, lemme know what you think. Found this site about killzones nextgen specs: http://www.gamespot.com/forums/system-wars-314159282/tech-specs-of-killzone-sf-and-crysis-3-character-m-29419004/ Still got the head and hands to convert into lowpoly but my full character will be about 40k triangles. Feel…
Wow Fozwroth... just utterly amazing! I picked up battlefield 4 a few days ago and I was impressed from the get-go but when I played Zavod 311 for the first time I fell in love with those trees and every other part of that environment. What are you secrets??!!? Breakdowns plz :)
Low poly model ( 3114 tris ) with 2k normal map and Ao map(Lowpoly Ao + Hightpoly Ao) For LowPoly Ao i use Sample Radius 4.0 Sample Count 50 For HightPoly Ao i use Sample Radius 1.5 Sample Count 200 --------------------------------------- WHY PNG OR TGA ARE SAVE WITH BACKGROUND ? - WITHOUT ALPHA ?
I cannot recommend my Y series Lenovo enough. I does in fact have a 960m insteaed of a 980m, but damn is it a SOLID laptop (and also 300 less + new instead of open box + 16gb of RAM). I have the Y500, first gen of the line, and 3 years later it still feels and runs new. I do however take very good care of it, it should be…
It's been a while since I last posted any update on it. Finally found time to finish it. Had to redo all the uv's which were a mess and also devided it into two seperate texture sheets. Here is the final result The podium is a seperate object 317 tris. The 9999 Tiangles is just for the Walker. Here are the bigger thexture…
your S-F prop staging is beau en osti ;) I love the composition of story-telling around the car. But Matt_Billeci has a great point - if you present your setup as a scene, the shot composition has a big impact on picture readability. I'd also like to add that the houses on the background could be more ruined to look closer…
Thank you Dizzy Wascal :) A fellow student at school gave me valuable advice for optimization, so I went back and worked on the bench some more :D The bake looks better now. I cut the tri number by half (from 3180 to 1356), while maintaining the same shape. Woohoo