All but 15 staff expected to be laid off as Ken Levine refocuses on "a smaller, more entrepreneurial endeavor at Take-Two." http://www.irrationalgames.com/ Best of luck to those affected, sure you'll get snapped up by another studio in no time :(
Anyone else looking forward to this remake? Comes out on wednesday, only $15. I like the fact that they went the metroid/castlevania route with interconnected levels and upgrades. Looks good http://store.steampowered.com/app/235210/ Famitsu scored it 9/8/8/9 [34/40].
Hi all. Please look my work from postapocalypse project: The skies http://skiesmmorpg.com PBR workflow , Unity 5 (metal\smoothness) Polycount all model - 15 000 tris Texture 4k Soft - 3ds max, mudbox, Zbruush, photoshop
Hello polycount, Looking for crits on my amateur portfolio piece for my junior character modeling portfolio. Low poly was around 10-15 hours over two days. All crits welcome, thank-you. CURRENT UPDATE
This is awesome. There are lots of free DS hotspots all over the place, and now with the web browser, there are so many techy-geeky-nerdy things going on inside my brain, I'm oozing with joy. http://www.opera.com/pressreleases/en/2006/02/15/
I'm getting an error when trying to load substances into Max 15, I can load the substances that come with it, but not my own. The error message is 'Failed to load substance' Is this because of the PBR set up isn't compatible?
Yeah, the snap to a 15. or 45 degree angle would be awesome, the tool is already great and the upcoming features are making me drool :P hurry up and make your awesome tron stuff, we need this too :)
Just started on this dragon 15 minutes ago. :D It's based on Haku from Spirited Away, here's the ref and crappy sketch. It's also in time for chinese new year so I figured I'd combine the two:
so has anyone here had a go at making normal mapped particles or a normal mapped particle shader? its this tech we are discussing right? http://www.gamerendering.com/2009/09/15/normal-mapped-billboards/