I have to say, thanks Eric! I tested everything today and it works perfectly. What I did was, just what I said basically. Attach constrained a bunch of dummy boxes to key areas of the morphing mesh (as per the XSI facerobot example bone structure), then Position Constrained a bone to each dummy object. For the eyelids,…
1. Lookat constraint. Script here. 2. Projection map, plus volume light atmos effect. Here's an example of #2 I made awhile back. http://www.ericchadwick.com/examples/images/volumelight_nebula.max [edit: didn't mean to brush off rooster's ideas, I posted last night pretty late. There are many valid ways to skin this cat.…
Good Day Here :) Howdy! My name is denzophagee , and I’m a trained 3D Artist who specializes in industry-standard texturing, Upgrade existing avatar, Converted avatar and modeling from scratch With years of experience. I’m ready to help bring your avatar to life! I’m experienced with humanoid, mechanical and furry…
The diffuse color is basically a mask for the strength of your thin film. As you head towards white, it decreases. So what is your diffuse color for the glass? Clear glass usually is 255 white. Then you can add Fog Color to increase the glass color where it gets thicker. Effects like this, where we are seeing further…
Hi guys I had some questions about texturing a vehicle to Nintendo DS specs. Does the DS support reflections on car materials from an environment map or a reflection map? Would an artist just basically paint in some static highlights or reflections into the diffuse map for this type of texture. Some info that might help is…
Hey I'm planning on presenting a character in UE4 once I finish the rig, but wanted to know if there is any way to pose it for screenshots without exporting anims? I ask because I'll likely place the character in one of the content examples and it would be great to not have to export parts of the scene into max, pose and…
I guess it's still relevant for those who want to have full control on the rendering process and flexible scene definition with SDL- so very good for experiments. For example, latest version 3.8 beta has a very powerful feature: user-defined cameras for different non-standard projections, like equirectangular:…
Not sure how well it shows up but i threw together a simple example. How it looks in max (but even slightly worse than this) Original texture 512x512 Dont know if it matters, but im using Nitrous and Realistic Materials with Maps. Is this something i should stay away from? go back to OpenGl or Direct3d or whatever? EDIT:…
Did you look at the article? All the assertions are linked to their supporting documents. Wolfire is not "Apple biased"-- our game is cross platform Mac, Linux and Windows. It would be great if you could give a concrete example after reading the source documents where we are "dumbing down" the content. I would also like to…
I am always happy to help - but I still have no idea how this toolset would benefit my workflow. Even for beta testing you want your tool to be documented with a few concise and practical examples. You have pages of text and screenshots describing your UI, but not a single example picture showing what it does. Let's say…