At the risk of going against the consensus, I actually kind of doubt that reworking the default key bindings will do much. Put differently : I think there is no point in sticking with default hotkeys in *any* program out there ; and I believe there is no point in trying to design a set of hotkeys that fit everyone either,…
From the perspective of someone who grew up with Blender, the interface has improved by leaps and bounds... I can see how it would be more difficult for someone who's been a life long Max or Maya user. The thing is, any new software is going to require some effort in order to get up to speed. That's kinda normal. And yes,…
They get a lot of money from donations, as well as selling tutorial videos. I think they also keep development costs low by outsourcing a lot of the work to people for free, who are willing to work on it just for the sake of improving the tools they use. People can also sell addons for it, but I don't think the Blender…
It is important to look at some of Blender's statements and goals, like the one MightyPea mentioned. Ton has also compared Blender to a piano; nobody can start playing Schubert on it after five minutes, but it's damn efficient nonetheless. In short, Blender is designed for people who dedicate themselves to the software.…
I've been using Blender almost exclusively for several years now. Granted, I haven't done nearly as much 3D modeling as I used to. (been hitting the coding and web design pretty hard) But whenever I do produce 3D work, I use Blender to do it. I won't say that its better than the big-name 3D packages. It probably doesn't…
Yeah those are pretty unrealistic promises for software like this. The PR is really getting ahead of itself... I would, but I'd probably get the response "submit a patch", "who cares you got it for free you can't possibly complain ever", "wait for 2.6x" or something along those lines. Just to start with 2.49b.... DAE -…
From Nicholas Bishop, one of the sculpting participants of the Google Summer of Code: "Here's a rough guide to the effect your base mesh has on the speed of sculpting: 1. When you sculpt, it optimizes by ignoring parts of the mesh that aren't near the brush. There are two resource-intensive things that sculpting does: the…
@Prime8 Works like a charm with both blending two normal maps and flipping the Y-channel with "RGB Curves", thank you a lot. My normal maps were already having X+, Y- and Z+, so I inverted the curves to get Y+. I tested this on my previous character porject's hoodie. It has albedo (base color), metalness, roughness and two…
@pior When I said I was confused I wasn't being sarcastic or anything—I am genuinely confused whether the performance I showed was what he considered unacceptable. That's why went ahead and I recorded it. Because if it's not then there's something else contributing to the performance issues he described, making it solvable…
@Justo Hardops is more than just a boolean toolkit. It's a workflow booster with an excellent modifier system. It takes care of a lot of tedious tasks behind the scenes(like a lot of Blender addons) and has many more tools than just Booleans. Of course it works flawlessly with its sister addon - Boxcutter - but is also…