Bravo, Ror. Happy are we that you deigned to descend, however briefly, from Sarcastic Scot Mountain down among us mortals for a 'wee chat'. Seriously though, I was surprised and more than a little impressed by the trailer. Soundless scene scored by contrasting piano-type music may not be a new thing at all for movie…
Hello all! Its been awhile since I posted. Had some crazy stuff going on in my life and its still not quite over. moving, switching schools, getting married, etc. But I've been dying to do a full environment so this will be my thread to get it done. I'll be quite busy here for the next month and updates will be low.…
Hey guys, thanks for the feedback, it really helped. First off the handpainted issue: since this is still a WIP I created the textures and kept them half finished as you saw. Examples I took starcraft 2 and ME2 for that super clean monotone look. Because when I worked on Unearthly challenge 09, I realized a lot of details…
Nice details you did there I especially like how the defferent prats fit together and give interesting layouts on your surfaces without over-detailing them. And thats a unique design. But from my personal point of view I'm not sure about the dual tracks because: There is not much advantage in having redundant tracks. If…
The technical part is actually much more simplier than it seems. It's all about accuracy in your mark making, the ability to correctly pick/chose/use colors ... and that's about it, there is nothing really "technical" (in the digital sense) about that. Don't go into this thinking that digital art is about layers and…
Moon Rotation: Low framerate. Solar System: Very choopy, the compression is really hurting the astroid belt. Maybe you should add Saturnus whoosing part the camera with its own rings moving around it. Glow Balls: Choppy. Lacks punch, if you can, try to add some sort of acceleration and a warp bang (just check some space…
The thread topic should really be "2 years of work" now that MEC2 has had its first release and we are busy adding the UN to finish the mod up. There isn't a ton of new stuff to show, since for the past half year or so the majority of work done is doing unsexy things like; unit icons, damage states, map objects, UI art,…
Seeing the amazing stories, I'm gonna post my boring one. I didn't start in games at all...not even close. I went to UCSD first and have a BS in Biochemistry...and I don't mean BullShit:), parents both biochemists, and probably pretty damn good ones as they've been doing it their whole career and created quite a mass of…
"Im just confused to how this fits into a current 3D game modelling pipeline if at all" That's probably the most important part to clear up isn't it ? Let's assume that the end goal is an in-game asset indeed. Well, there are many ways to get there, the main two for detailled and realistically shaded games being : A : a…
Team Name: EdgeFire Games Project Name: Emancipal, The Creator Brief description: The setting of the game places you 100 years from now, putting you in the exosuit of a soldier in the special (and super secret : )) forces. Your enemies will range from earth origin to others out of this world. Youre a fighter, a killer…