Hi guys I'm starting another piece for my folio. I want to create a different version of the character designed by the awesome Aaron Beck, but maybe with a lil bit less exaggerated proportions. This is the base I'm trying to move on from, please let me know your thoughts. Thanks!
Info: Arcane Caliber is an FPS ROugelite that aims to satisfy your power fantasies of shooting shit with guns and blowing stuff up with spells! The aimed setting is a mixture of sci fi and fantasy where you travel between planets with diverse enemies and environments. Some ideas include a japenese culture style planet with…
This thread has really helped me better frame my thoughts around AI generated art. The biggest surprise for me is how it's happening faster than I had expected and the most valuable part of the tool (the image dataset) is the least expensive (monetarily). While it's super awesome seeing such advancements technologically…
in this example Clark Coots posted the blobs nature of cracks have just been clever hided by some other straight pattern. But once you need to do just asphalt with some cracks , without dirt and other hiding patterns you would instantly come to a problem . Besides usually you can't put such style of a texture in a real…
I'm not sure why people keep saying they disliked Pariah. Thought it was quite a nice refreshing change from the usual stuff. Much like I did with Unreal 2 actually. They're both very enjoyable games. Alright so neither will ever be counted as evolving the genre, or even doing anything remotely new. Still the way they were…
The way I’ve done animated skyboxes is with a custom shader setup. This avoids performance problems from overdraw, makes sure skybox lighting is confined to only affecting the skybox, and generally optimizes everything. Because skyboxes can cover a significant percentage of the screen. A video here, using a custom engine.…
No, I fully understood what he meant. However, for it to be "modular" design, breaking it up into small pieces would break that. It's not really modular anymore if you are just using generic A with generic B and generic C; when A + B + C = D. If that makes sense. The more you break 1 piece down into many, the less generic…
Hi! Yes, it's the "Mark Sharp" command. With objects that have angles of various degree, I like to set the autosmooth to 180 degrees (all smooth) and then manually mark edges sharp where it's necessary. Due to the Auto Smooth angle in the "Object Data Properties" panel being greyed out in your image, I think the mesh might…
I do very similar work. We generally choose engine based on the scope of the project. If we need something done fast and mobile, we generally choose Unity. If we're doing something unfamiliar, like AR or something functionality different, we choose Unity too, as it seems quicker and easier to get prototypes up and running.…
Yeah. Because though it is 3D, with both it's shape, color, and general direction in shading all similar, it feels much closer than if it were just one or the other. I tried adjusting the color a bit and simplified/modified the direction of the shading so it follows enough direction to fit the style but does change how it…