The non-free tutorial shows how to create game hairs using Blender hair particles then rendering a texture in front camera orthographic view with Cycles, how to groom the head with hair cards using curves to generate flate surfaces, then how to export the hairs in Sketchfab and shading them:…
thanks for the very usefull responses guys. I indeed had a very big big modifier stack on my leafs: several bend and ffd3x3 modifiers etc. I will keep in mind to collapse the modifiers ! @Mark Dygert , wow man I would love to have such a script. And you made me bind shift + s =P
Joeriv they just looks weird. Like no rocks, but something with rock texture. But on the enviro, they looks ok. (sorry for english). Maybe if you want, try something like this: http://1.bp.blogspot.com/-2M9tpayM5oc/UJ8GWaehENI/AAAAAAAAAFw/SYOZBhFcByU/s1600/rocks.jpg…
awwwww man, all of these!!! Once spent almost $20 in quarters with a friend just to finish TMNT :( Some favorites, NARC: https://www.youtube.com/watch?v=4gl9iy3hgvU Smash TV: https://www.youtube.com/watch?v=fFRZcWAdawE goddammit YouTube :poly118:
Well, yes. Window material: Albedo: Opacity 0. Opacity: Color: #FFFFFF, Opacity 100 https://gyazo.com/1e2cc1b32147e23803d9511f8016a67a Turning the opacity from the opacity texture to black doesn't bring any transparency either.
visceral: can't go wrong with 5... penis... action (>_>?) fuxer: haha, i'm handling it like a brain surgeon with snow mittens in place of hands ^^ (it's making me hate life so far :3 ) eof: will do. Been through a bunch of redo's on the rig but finally got it ^^ sampson: you know how i feel about eyes dude >:{ (will on the…
I think the main point of existence for game journalism is reviewing especially in video format. But sadly enough mags these days give a lot of games scores that seem a bit out of nowhere. Yeah for game devs a bad review score might be awful, then again it's consumer advice and if your game got serious problems, is not up…
Right now the larger shapes of your design are letting you down. No matter what medium and small shapes you add, it will feel off and hard to read. Use the ideas of the functionality of the pieces to set up the skeleton of the design. Consider using the locations of joints as visual focal points. Think about scale, and…