The parking lot is good overall, but as mentioned before the cracks need some attention. Right now you've got large sections with a lot of cracks and then sections with no cracks, and real asphalt doesn't work that way. Also, plants will grow in every ccrack in asphalt every chance they get. I once lived in a townhouse…
It's funny how everyone interprets 'impacting peoples lives' as being able to tell a story. I remember playing Monopoly with my family when I was very young and I ended up crying when I was thrown out of the game quickly several times in a row. I learned a lesson about sportsmanship then. I remember the games of a…
Advice : Keep the "standard" texture in the material Editor as it is. Do not load any image in it. It is and will remain until your scene is finished : the basic grey material applied to any new object you create. Your problem was : - You created the door first I guess. - Applied a planar map - Loaded an image of door in…
Scaling to 0% is easy with Seneca's Stretch Snap to Zero script. To make planar to the world axis: 1. Set you Action Center to Element and your Action Axis to Auto. 2. Select whatever you want to be planar. 3a. Place your Action Center on a vertex that you wish to make the "plane" at. 3b. If you are uncertain of your…
Shame this thread has hardly any crits. A bit late in the game now, so I guess this will just be a bit of general knowledge to be used in a next project. For a fisrt attempt it didn't come out bad at all. But like many first attempts this model suffers from common errors. Topology: The topology is messy. it's a classic…
1) You don't want black as your background color in your normal map you want something like R128 G128 B255. A nice neutral color that won't cause problems and bleed into the usable space when the image gets mip mapped or re sized. 2) The unwrap is pretty bad, so much wasted space, but luckily there isn't much happening on…
Youre a sniper... I hope youre not the type that sits in one place an entire game, gets cheap kills and doesnt come top :P - Playing sniper in an overpopulated server is like shooting fish in a barrel. I've just been playing on an instantrespawn TF2 server and yeah its mindless fun but its just that > mindless fragfest.…
Blizzard Entertainment is currently looking for an art director for World of Warcraft. Reporting to the senior art director, the art director will be their key partner in the execution of World of Warcraft’s (WoW) art. The art director role requires you to ignite others both as a leader and as an artist. As a leader you…
Hi folks! The company I work for is hiring for a temp 3D Artist II position. On-site only (in the Port Orange, FL area). Please apply through the link here if you're interested: https://rew22.ultipro.com/RAY1001/JobBoard/JobDetails.aspx?__ID=*F5DE13A42F5C4C57 DescriptionObjective: The 3D Artist II (Temporary) develops 3D…
The incumbent is responsible for defining and developing a Presentation Direction in support of the creative and art direction that will become the 2D Visual Signature for the game. Tasks - Conceptualize, develop and supervise the visual style and ideas of the games menus (Outer shell, Press Start menu, Pause Menu,…