But somehow complaining about the complaining has more merit? Its perfectly acceptable to state an opinion on a piece of software that many people have a good deal of personal investment in. What is ridiculous is popping in and attacking someone for simply stating their opinion. Have some respect for others and make a…
Jon: Thanks for clearing that up, and its actually really interesting to hear your calculation since I have only considered actual artists take home rather then from a companies perspective. DustinBrown: LOL, yea man. I forgot a zero. The way you can easily do it in your head is to take the hourly rate x 2 and add that…
Make your map bigger! Textures always serve a purpose (in this case, learning) so that must be kept in mind when making one! Obviously, the more stones or whatever you have, the less pixels each one will take up. So yes, that's less info for your normal map as well. Think of it this way: if you made this texture with 2 big…
On topic: honestly, with no wit or condescending tone, do you see what I'm trying to convey? There's a frightening trend of behaviour, whether it will come to actually affect most people on this board or not, that follows the process of: > I think x is bad > therefore people who make x should be forced to change it Which…
Since I've been so successful finding grade A help here before.... I'm back :D Still working on this script which is almost done. However I'm having more trouble. What I'm trying to do it; * snapshot all the meshes in an array to a new single mesh. (tempMesh) * determine the centre point on x and y - store these *…
RESURRECTION! I'm trying to set up tool specific hot keys for the translate, rotate and scale tools but I'm having trouble as all 3 tools seem to be named "xfrm.transform". So I have something like this: <hash type="Region"…
I would say above all else, your work needs to look amazing. If you have to make visual sacrifices because of the engine you are using for the mod then it becomes a problem. If person x makes 5 bad-ass beautiful environments while you're still exporting a metal bucket for Skyrim then person x gets the job. I do believe…
Panda exports .X files. But it looks like it only makes BMPs out of your textures? BMP supports alpha but it's only on/off alpha IIRC. You should try .DDS format instead, which is Microsoft's texture format so it will work with .X files. Do you have Photoshop? Nvidia makes a plugin for Photoshop that saves in DDS format.…
Rigs made in Maya are typically created this way because it allows you to rotate the bones "symmetrically". If you select the upper leg bones, turn on AutoKey, and rotate them both on their local axis you'll see this behavior. This isn't a problem at all, but the reason it's drawing inverted is because 3ds Max expects the…
@PyrZern hmm....so the marmoset don't render in real time? Your retopo is really good...I'm was thinking in the same way that Orange, rigging going to be a pain, say what way you think was better if you test Finish for today, but I just realize that I forgot the eyebrows (ahh X-x")...used viewport 2.0 this time too....and…