hahaah! Man, Hannah, I like your approach! Its so weirdly colorful and bright, but not in a bad way. And its a good deal of unique compared with the things most of the rest of us deliver!! Its colorful but still easy on the eyes I think. No noise and stuff. I really like it. Cant see which normals are bad on the quick look…
Well it's getting there. Fiddling with Modulated Shadow Color and Cascaded Shadow Maps. Problems left to solves are. Self Shadowing still rears its ugly head at the half way mark making the weird scratchy shadows. Right now I have the Shadow Cascades at maximum, which I realize is somewhat absurd. Leaving it at default…
Well despite the disheartening lack of responses in the past week, I've continued attempting to solve this problem myself. I tried rendering the normal in XNormal, but the same seams occur. The only success I've had was when I tried using the 3pointshader. While it didn't solve my problem or answer any questions, the seams…
I think the fundamental difference is between learning how to do something and learning how to learn; it's all about problem solving skills. It's the root of what people mean when they say all the software is the same, that it's just a tool and a real artist will make are with whatever he's using. Those people will figure…
How do you organize your time? 1) Use all your other time to think about what to do, how to do it and solve all the problems while you're not in front of the computer. 2) Know exactly what you're doing when you sit down in front of the computer. 3) Be happy. Meditate. Exercise. Try not to resent not being able to sit in…
So alright. Baking after all the cloning and wielding, does seem to solve some strange normal map seems indeed. Differently a good way to go. But, I seem to run into new issues altogether. When I bake sections of my highpoly onto my Uved all ready cloned and wielded-lowpoly mesh, many of the areas bake with very funky…
I'm a little bit late to the post and I see a lot of great advice here. I actually given the same thought about this not long ago and decided to write it down. Here's the link to the full text. I'll summarize it here if it's TLTR for you. - Decide early on industry and specialization Every specialization and industry…
It's fine that a game is short and focuses on the story. I can understand that. What is not fine is making it so that you can't change anything or do anything worthwhile. In those games there's no puzzle to solve, no people to talk to, there's no substance outside of a linear story. In Ethan Carter you can't even interact…
I should mention that I am no great animator by any standard, but the first thing I would look at is the timing. clean out all frames between the main poses, and just snap between them until it strikes a good rythm. Then do the same with the halfway points till it looks good but is jerky and then start working the curves.…
For the best results with lightmaps you need to make sure the borders of your UV shells are exactly aligned to the grid. You will also want to make sure you setup your UV grid to be by pixels. So 1 grid unit on your uv grid = 1 pixel. Then when you snap to grid you know its perfect. If you just unwrap and snap to the…