Nah, not working in UE, trying to replicate the process in our engine. We currently have the shitty type of light beams that have hard edges etc. So I'm trying to correlate what UE calls something to what our engine does, and the tiny text for each box in the material set up doesn't help me.
Outstanding animax, thats just what i was looking for......the paint feature in max makes the shaderFX solution work, and I can replicate the shader perfectly this way.......lovely stuff Ye I am doing exactly the same as you......3 tiled dirt\crack textures on UV1, mask on uv2. Thanks very much!
thanks guys. I used Peris suggestion and it worked out. Vig, if you have some time, can you explain more about your method? I couldn't seem to replicate it on my end, I don't fully understand how you used symmetry to create the bend. if it's not too much trouble, of course :)
And you're sure its not just the hardware display? It's definitely rendering like that too? Just to be clear here, when you say 'distortion' you're referring to the pixellation right? Or is there another issue I'm missing? I just replicated exactly what you have. Seems to work to me. Try it here:…
I consider myself an artist. Thats why Im replicating a painting as an environment, because I want to train myself to be more artistic. I really disagree with this attitude and think his work would be better if he considered himself an artist and as a creator of art. Not saying his work isn't good, just saying anyone can…
Once you've run through a couple tutorials and you can confidently make most shapes and observe good modeling practices, the rest is easy. Google MP7 parts, and there you go. Great thing about modeling guns, you don't have to make anything up. You could even look up exact dimensions of parts if you are into replication.
@Mark : Oh hell yeas to all of that. Maya can replicate a fraction of those cool tricks, but often in a clunky way which needs a bunch of cleanup. My personal favourite is when it adds an unwanted twist to geometry created from a curve. I think it happens as soon as you add an "S" bend to the curve. "C" shapes seem to work…
If you're looking to replicate that style specifically I'd look for some old texture painting books for like...photoshop 3. And they're all pretty much hand painted as far as I can tell! I know thats not a ton of information but there's a good thread here started on hand-painted sci-fi textures:…
I think if you looked at some reference the dragon might end up looking better, look at lizards for example and try replicate their forms and their finer details:…
Thanks for the compliments :D We would like music, but just haven't found anything we could use for free that we think is suitable yet. I think either extremely suitable and cool music or no music at all would be best... MikeF, if you can replicate the crash, can you report it? so the programmer can check it out? Thanks!