Either you'll have to parent it to the character's bone in Unity (like the helmet - it's not going to deform, just move with the head). helmetTransform.parent = characterHeadBone.transform; Or you'll have to give it it's own skeleton and call the same animations on both items (probably a bad idea, performance-wise). Or…
I draw and play guitar, go to university lectures and go out with friends quite alot, gives me a good break from computer, I need to do more of my sports like climbing and soccer. Sometimes I go to my parents place for the weekend and stay away from the pc, also Ive recently been keeping sundays as a day that I dont do any…
No matter how down i feel some days, it doesnt even compare to what you go threw each day. Your damn good parents and have one hell of a strong will. I know she will get better soon, after all she has borth or your strong will inside of her. Not to mention the constant support of your familys and what sound like good…
The joint placement is mostly the same as a more complex character, however you can simplify the skeleton (you only need one joint for the entire head, for example). Since the pieces of the arms are separated out, you could parent the mesh to the joints to avoid painting weights in those areas. IK handles running from the…
I also have a parent who has MS and went through a ton of BS in the past. My father was diagnosed with 3 different things before they decided on MS. On top of it all they changed their minds and said no its not MS only to change their minda again a year later and tell him it was.. He was treated with the wrong meds for…
Ahh! See im super sneaky... Actually, it was abit of a pain. My parents have a full HD tv, so i connected my laptop to the tv, and was able to full screen it and capture it at full HD. The showreel is half hd (720p) so i had a fair bit of extra video each side of the 720p video. I just moved the shots around to create the…
Oh man...I'm getting deja vu. http://boards.polycount.net/showthread.php?t=34360 I never did quite get max to render seamless tiles, had to do a lot of manual cleanup. But for objects, it worked out alright. Just keyframe a dummy to rotate 45 degrees along the vertical axis, parent your objects to that swapping them out at…
It was great to stop by and get to see red, never seen such a content baby. Not to mention two very happy parents, one very drugged up one too... I'd recognize the happy and medicated smile any day of the week. I'm glad i could help start out his nerdyness. When your done with those let me know and well come over with…
buy new clothes trying to complete my stuff lose weight order as much anime series possible getting rid of the succubus that haunts me in my residence. learn to say "NO! get the fuck outta my way" Make my parents understand that my future is in my hands and what i do isnt dead end. playing wind waker after beating ocarina…
from the picture you posted, it seems like your manipulator/axis/gizmo is VERY odd. It looks all squished ... in the direction you want the extrusion not to go. I dont think its a problem with the extrude tool. You should definitely be able to extrude that in without such behavior. Check if something is set to parent or…