KIRARITO Inc. are ramping up a new 3D team and looking for a dynamic and passionate 3D Artist to join our group of highly talented and creative individuals in Japan. Do you have a passion for pushing the limits of visual fidelity in real time character and props rigging? A thirst of innovation and solving difficult…
I would say the games industry is turbulent due to Global Events and the huge shifts of uncertanty post Covid. On top of this Seasonal Trends and so many different Technology Shifts going on. I have students making Assets for Dekogon with polycounts that I could only have dreamed of. Then there is the Economic Factors,…
Full Time – Tampere, Finland - Hybrid work Makea Games is looking to appoint a highly talented animator to join our journey to revolutionize the UGC-space of console/PC gaming. As a 3D animator, you’ll be working closely with the art and code teams at Makea Games to provide realistic humanoid character animations for our…
Could you link the portfolio's of the industry professionals who critiqued you and what they critiqued you on? Its a good idea to have this information before receiving more feedback. I saw from your linkedin that you have graduated in computer animation, how are you doing on that side (animation)? Also you did a course…
Ouch, having a bad day? I don't believe anything I said was naive, disrespectful, elitist or bullshit. Could you point out what gave you that impression? edit: Is it because I didn't specifically say environment "assets" when I mentioned that, " most character artists could create better environments?" I assumed that that…
I think with public artwork, its more a matter of oversight as far as the license is concerned. For most artists this is commissioned work, so once its bought by the city for display or some private organisation many don't really care if it gets reproduced somewhere, especially virtually. If they do then it would be easy…
40 - 44 hours. Sometimes more, but that's voluntarily. As team lead I am responsible for my team and if they need help I can't just go home. On the othe hand, I am also responsible for giving them the work where they may need help with. If everyone strugges, then I have to stay, because it's me who caused the mess in the…
well you might heard that Ascaron went bankrupt again, and it illustrates very well how the general german game scene stands. I know one previous co- worker of Ascaron and he has no bright stories to tell how working there was. Lucky for him as he left them on the right time and founded his own company. At times they…
Weapons can count as props. And most characters have props (besides weapons) as part of the model. So you could get a good amount of prop practice while tacking characters (Prop may turn out better than the character body model just saying) If you're focusing on being a weapon artist try to get close to this artist's…
yes, its your portfolio. spend the extra effort. to expand on this, one of the things that your portfolio showcases is your mentality and mindset. Showcasing a bunch of messy models because you wanted to save time isn't a great idea. I am a HUGE advocate of time management and working smarter not harder but this is a great…