At work, we just tested the latest Substance Painter 20191.2 on the Nvidia 2080 with the task manager open. There wasn't a boost in map baking speeds from the 750Ti I had previously. The GPU wasn't even doing anything, we saw that everything was CPU bound.
I'm now looking to take on people seeking mentorship if anyone's interested as well as consultation. For details please see the link below. https://www.gamedevmentors.com/en/listings/759028-stylized-3d-artist-mentorship Cheers, Gannon
Xnormal is definitely capable. I once baked 15 meters of dirt road surface in form of 750 mil polygons from Agisoft Metashape (former Photoscan). It took forever just to load the obj and whole night to bake. Decimation (optimization) is not an option really for such a h-res things because it needs much more RAM than to…
thank you for the reply, sorry for my English I had to be more precise about my question Other People: ZSphere to make shapes -> and then press a button -> ends up low polygon object Below 10,000 (2:05:00 #https://youtu.be/eYE4hK9Bv5g?t=7500) Me: ZSphere to make shapes -> and then press a button -> always ends up with…
Memory management. I got a 30% increase in performance switching to Linux. Specifically when doing hair grooming and simulations. I was able to use 30% more guides, and work with them faster than the smaller number of guides under windows. Thread management is also far ahead of what windows is capable of, especially as…
I think it is unlikely since it requires another MRT/buffer and that probably incurs significant rendering cost for relatively little in return. https://forums.unrealengine.com/unreal-engine/events/84784-mclaren-car-configurator-rendering-techniques-june-2nd-live-from-epic-hq?p=759898#post759898 I hope that Epic will…
I think its the same that happens to me, it seem to be the baked shadowmaps. You might take a look at my thread and see if any of their suggestions might help you: http://www.polycount.com/forum/showthread.php?t=75976
Glaring problems: -looks like a clay face -riduculous polygon count (around 7500~10.000?) for an uninteresting low detail model. -all hair is textured flatly on -no eyelashes -no eyelids -no noseholes -tooth are one wibbly wobbly clump of putty -textures are muddy/blurry/stretched -jaw seems to be unhinged -no proper looks…