Okey well i found out that if I renamed the enu folder to another name.started 3ds max which created a new and the problem was gone C:\Users\user_name\AppData\Local\Autodesk\3dsMax\2011 - 64bit\enu to C:\Users\user_name\AppData\Local\Autodesk\3dsMax\2011 - 64bit\trash_enu
Basically his normal map expects the green channel to point the normal upwards, while 3dsmax expects it to point downwards, thats why i said he should flip the green channel. There is nothing wrong with the bake, but you should see that it doesn´t show it correctly because of 3dsmax´s behavior ;)
Then that must have been an older version or I'm mixed up with another engine! Another thing that helps me in inexplicable cases of corrupt imports is first exporting the mesh as an OBJ from 3DSMax and then reimporting it in 3DSMax. Somehow the OBJ exporter/importer sets something straight that I cannot achieve with the…
miauu's Work Plane version 1.25 is available. Changelog: Fixed: - in 3dsMax 2017, when the Work Plane is created using Pick 3 points to align Work Plane, 3dsMax stops working when the Work Plane is selected. - fixed the error that occurs when the Deactivate Work Plane is executed.
I worked with a lot of cad files for playmobil in the last months and used 3dsmax to convert them to normal models. I got the autocad data as *.stl and *.stp files from the client. You could ask your client to send you the files in these formats. They can be meshed inside 3dsmax.
I would use spline IK for this http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-787BE013-B685-4DA0-A9FE-8146B3235BA3 But you could manually set it up as well. Look into Expressions. http://help.autodesk.com/view/3DSMAX/2015/ENU/?guid=GUID-65186F02-824B-4BBE-8559-69275E036E6C
This might have something to do with how maya creates normal maps. I think they need the green channel flipped. Have you tried that? Might try creating the normal maps in another package like xnormal or 3dsmax. I can help you out with 3dsmax if you need a hand.
That looks a lot better keep it up! You're learning two things at once, how to animate (12 principles of animation really 10.5) and the technical side 3dsmax/biped, thats a lot to soak up and you're doing good. There aren't too many tutorials specifically created for the workbench as its not all that different from the…
I started out with 3dsmax and had to learn Maya when I moved the the US. It's ok, I can work just fine with it but I honestly hate the fucking thing, the menus are a mess, the UVW editor is incomplete and I miss modifiers like the desert misses the rain. I still don't know what that weird ass menu that appears when you…
ok... lets try another way... I am playing to create a directX exporter under Maya and I think I got new information. About directX in the export file, vertex count seems to change depending of the Uvs. For exemple to build a geometry WITHOUT uvs, you will only need to list vertex and then to list the triangle with the…