Eh this isn't the Jon & Chris show though is it? If it is then I misunderstood. I thought it was about game art with some bs'ing in between where it was the other way around it seemed. I listen to a lot of podcasts in my spare time that are themed around topics where people interject weird stories and opinions. It's as…
Nice, I like the first angle more. I think it makes the foreground more interesting. Here are my 2 cents about the lighting: Assuming your only light sources are the sun and the relatively weak running lights on the station, I think your lighting and shadows would be a lot more harsh here. Generally in space photos the…
i am curious why you would rather room with someone else than live alone. other than saving on rent money, everything else is a huge negative. no privacy. no independence. possibility of irresponsible room mate who doesn't clean up after themselves. if your roommate likes loud music and you don't, you will be stuck in…
I would just practice and experiment by yourself. I've lurked the forums for a while and have noticed you in particular. You're a kid who always wants tutorials, you want to copy other people's stuff in order to "get better." Maybe you should just start with a pen and paper, go grab a sketchbook and draw stuff around your…
I've been a guy that likes to draw for twenty years, and a professional artist for almost seven, working on 3d and traditional media projects, and I've never heard that term used in relation to art before. It's generally been my experience that when people talk about what makes art good or bad using words that aren't…
I like the style of your textures :) Here's what I would (and will) do about the repetition problem: Make three different dirt masks and add them to one single texture by plugging one each into the R, G and B channel of an image. Quick example: You can then use the channels of that texture to make several material…
yeah, i agree. It also is how people vote with their dollars. But, when what people want is violence... how far are we going to take this? will character artists have to create full anatomical models so that, when i shoot off a 12 gauge point-blank... i see half the character's lung pop off? how far is too far? like for…
I got confused and was about to go yelling (nicely) at someone saying they should not be posting their early WIP in the showcase forum and that pimping and previews was for that XD I do agree with the intentions behind the name change, but I'll give my 2 cents andsay the 3D Art Showcase title is a little confusing/lacks…
Hey there! Here are my 2 cents: Snuffleatron: - there is no material defintion at all (metal needs a lot of contrast in the spec map) - overall presentation is a bit weird to be honest. An elephant-street-clean-thing on a street-turntable in space? ^^ tank: - same thing with the material definition, play around with it,…
Its a pretty good first pass. Here's my two cents: - The detail, between the blades, is really noisy. Its hard to make out what any of it is. - The texture of the who axes reads more like stone than metal. The spec doesn't have very much contrast. Metal should have nice high contract to make scratches, dings, and knicks…