OK, here's a parts list that I came up with. All of these parts are available at the Microcenter in Chicago at 80 East Ogden Avenue / Westmont, IL 60559. You should ask a salesperson to get a second opinion on this parts list given what you're doing with it and your budget. All the prices in this list are calculated after…
Anyone else going this year? Would love to buy you a beer! I'll be presenting our working group’s latest work on the industry creation guidelines. glTF & 3D Commerce: Unlocking New Possibilities for Real-Time 3D, at the Fairmont Waterfront, Wednesday 10-noon. This is a Birds-of-a-Feather, one of the best ways to talk shop,…
Hey guys, i've been struggling over the past couple of hours to create a custom color grading shader that I can inject into my post processing chain as a material effect. For reference, this is what i'm trying to accomplish: http://udn.epicgames.com/Three/ColorGrading.html Now many of you are going to ask me why i dont use…
[ QUOTE ] Xnormal infuriates me. I download the installer, put it on my external HD, take it to my computer later on, and try to install it... it needs an internet-connection. I go back to see if there's a simple archive i can download: their website's down. GNNNHHhhhnnn. [/ QUOTE ] If you don't have the .NET 2.0 and…
Although the GBA has 256 colour screens, you cant have a 256 colour background quite so simply. It's bee a few years since I have done GBA stuff, so these might be a little off: The screen is made out of 8x8 tiles, which means you can use a tiles system like a kit to put together levels (hence many repeating elements), or…
Im not sure if MW2 used so many megascans at all, definitely not "as is" Personally just throwing in megascans is not a great way to make a production environment which can be art directed / color changed and have a clean and fast library You should plan what exactly you need, and especially in AAA no environment artists…
I sent these images in to a potential employer and they replied saying it wasn't bad, but it wasn't impressive either. If they were impressed, I'd be pretty skeptical considering I don't think they're particularly impressive either. But in the future, I want to make sure that they are impressed. So I need you guys to help…
Ben - on the other hand there are genres like RTS, tower defense, etc, that still require quite lowpoly work. Plus "around the corner" doesn't mean "widespread in a year". Current 3D games are still somewhat limited to flagship devices. My phone still has some framerate issues with Raging Thunder, and that's not exactly…
rollout myrollout "myrollout" ( checkbox mcb "mycheckbox" sfloorface = "" button apply "apply"( on apply pressed do ( result = sfloorface + and so on the rest setuserpropbuffer $ result ) ) on mcb changed st do ( if st == true ( sfloorface = "floorface\n\r" )-- end st == true-- if st == false ( sfloorface = "floorface\n\r"…
Sorry I've taken a bit to respond. So, my baking process is this: I have the full low poly, and I offset the mirrored UV's 1 space over. I make sure that I have no inverted faces in the UV (aside from the mirrored ones obviously), and I've reset all xForms. I then set up my cage (With export and import cage in Max), and I…