Level03D - Also new materials. Nothing too visually fancy compared to the snow and ice for today, just new materials once again ontop my pre-existing ones. Today I went for my grassy level, though you won't really see the ground as I have mostly littered the area with grass cards which also needs an upgrade, maybe next…
there are a couple other commercial game related postings around regarding blender but its hard to remember the names https://www.youtube.com/watch?v=K2P-YKsHpNs http://www.blendernation.com/2014/04/23/monument-valley-a-stunning-ios-game-designed-with-blender/…
I'm getting Dreamcast/PS2 vibes! Those were some fun times. What art direction do you have in mind for this? For example, on the school bus, some of the lights are green which kinda feels more stylized than realistic. The windows also have a green-ish tint to them, even though the skybox is full of blue. My personal…
Blocking in the mech bird. Zokana over at cgtalk sugg ested a mech would go better than an org with the image. Also Andrewty07 (cgtalk) suggested putting the bird on the character's back. I though that might be too NOX but it is a real nice image. What do you guys think? CandyStripes05 over at polycount was responsible for…
suince youre doing a highpoly render, why not work with fibermesh and well defined materials? right now the render very much has a zBrush-standard-material feeling and the hair doesnt blend that well with the skin... the facial hair is also kinda blurry as is the scar i think you can push this further i really like the…
Well, not really. I've meant that the default armor should have some irregularities (not extreme, but just a touch). See here for example: http://arcadelife.files.wordpress.com/2012/05/d3_character_select.jpg See that spike on her right shoulder? I don't think Blizzard did this by accident. I think they wanted to brake…
I don't like what Mike has to say about passion. Everyone starts off horrible. If the person is still bad at it, then practice more. Don't avoid things because you are bad at it. We only have one life, might as well do what we want with it. If you want to go into a tough career then go for it. Worst case scenario you will…
i'd say pull back on some of that green. I feel you are losing some great lighting opportunities and some vibrance of colors with that wash of green over everything. just dial it back a tad, make your light against the wall a tad brighter. add in some small filler lights in areas to add some light to the really dark areas.…
I'm not sure about the maya version of this but the actorX plugin doesn't really export normals. Usually the normals will be rebuilt whenever you import into UDK. This is what happens when I export PSK files in max. In max you can turn off "bake smoothing groups" and that will fix this. If you can do this try exporting…