one method you can do is to do the exploding in 3dsmax for both low and high poly export it out as obj/fbx. Import into mudbox as a sculpt layer. That way you can toggle it on and off. From my experience, mudbox doesn't bake well with really low poly meshes especially sharp angles. You could add bevels to the low poly as a…
Brighten street lamps so that they retain local value but do not pop from the rest of the scene, or leave them be if it's intentional. It's true that lighting subtleties are best visible on mid-range, low-contrast textures (in fact, they look gorgeous on untextured phongs) but that does not mean there are no dark surfaces…
That is a pretty small image, which is hard to critique. It might be better if you post a larger shot of just him from the best angle, as well as a wireframe version and your texture maps. That will give more information so people can better critique you. Also you will get more crits if you embed the actual image in your…
I've been trying hard to take the looseness and relaxed mindset I have with pencil or charcoal powder, and pushing to try and do digital stuff with that same mentality. Here's a very early-stage thing, the original sketch and a color test. Again, trying to plan an image. And here's the environment I started after I did the…
The blue screen error occurs when windows meets an error it does not know how to handle or when things in your hardware are in danger like when your CPU gets too hot. I usualy just recomend reinstalling windows (windows 8 seems to be way more stable than 7) since its hard to tell what the problem is. if the problem does…
Grats on your schooling. The portfolio is kinda lacking atm. Looking forward to the UDK scene. I think if you need some quick game art, you can convert some of your high poly stuff to game ready assets. Like the table and chandalier shouldn't be too hard to do a low poly, texture and import into UDK. Or at least put some…
@funshark for whatever reason your system is being extremely picky with code semantics at compile. Probably something to do with the Quadro and its fancier OpenGL drivers. I can defiantly fix those errors, although its a bit hard to test since no system I have gives those. The reason you can still choose some of the…
You really need to sit down and do 20-50 female sculpts over the course of 1-3 months, her face looks terrifying. The nose needs to be softer and perhaps give it more shape, the eyes need work it looks like they are sticking too far out and the mouth looks unfeminine. Use as much reference as you can and like I said do a…
Is it possible to reverse engineer something like the red thing? Unstitch it and lay it out flat, photograph it build that as flat shapes, then try and warp the forms together (maybe Marvellous Designer could help there? I've tried building flat plans from 3D before for fancy dress costumes (nothing as exacting as skin…
Hmm the usual. Limited export options, polycount limit. Dynamics and rendering tab not available as its focused on game art. Comes with some options that make setting up and exporting into Dota a breeze. Possible upgrade path to the full thing in the future. Its a great way to learn and play with the application without…