I agree with Ged with the legs. It feels like you made the shape and then immediately jumped into detailing. There isn't much for secondary forms there and it could use some work. The area of the shell that connects front to back (on his side) doesn't have much of a difference from the skin. Kind of feels like you haven't…
Hi, I know this is an old thread - but unless I'm missing something, the problem wasn't solved and I'd love to know a way to do this if it's possible: As far as I can tell, Mixer only allows you to create custom surfaces, not decals - it doesn't offer a way to bring in your opacity/mask map which is pretty essential for…
Been working on this sporadically over the past month. Started out doing an animation for fiddlesticks after being inspired by a cinematic animation. I used the hotel transylvania rig but it was difficult to think up an interesting animation it ended up looking like a civil war fighter with rifle and bayonet. I was doing a…
This just keeps getting better and better. Thanks for the overview and updated icons. I'm sure that will help quite a bit. Nice suggestion MoP! I still think the UI is packed too tight and its annoying to have text bleed outside of the spinners, especially when there is room for another digit (still looking at you…
Not as amazing as Ror's or Sledgy's, but I once almost electrocuted myself to death. I was working in what is a converted machine/woodworking shop at my college, and we had been priorly warned that there was more juice running to this building due to the nature of the machinery we had for use. Outlets on walls were normal,…
[ QUOTE ] Wow another fantastic article by the king of the obvious, if you apply to a bunch of places and dont get hired you're probabally not good enough? Well hot damn! Inform the presses of this groundbreaking information. [/ QUOTE ] Daddy didn't love you right, did he? Its okay, your a big boy now and you can let it…
I'm not sure what you're saying here, because for me, any time i make a change to normals/hard edges/etc i've gotta re-setup the cage in xnormal's 3d viewer, which is a huge pain(i posted on this in the XN thread). Sure for stuff that only has 1 smoothing group i think its a great workflow, simply re-export your mesh and…
Saying my opinions are a pain in the ass is fair comment. I have to live with them fulltime and I consider them a pain also. The hairs on the back of my neck stand up too easily I admit, but surely you don't expect to toss around phrases like 'lineworker' in reference to me and expect no comeback? If you want to consider…
Hi all, here is a print I've been working on for a while. I was originally inspired by those town square clocks and decided to make a desk lamp out of it. I modeled this using zbrush, maya, I added the supports in lychee and printed it on an anycubic DLP. On the clear resin I spayed a thin layer of lacquer to get a more…