The arm covering on actual gladiators covered the entire arm, sometimes including the hand, and often included a rather elaborate plate over the shoulder to protect the neck. Leg coverings were also minimal, typically leather greaves or wrapped cloth, and were sometimes heavier on one leg (typically the off-hand leg that…
Ok so I was slack not doing a wip for my last character >.> Heres how he turned out, more shots over here with flats, 3D viewer etc. I've just finished painting up a concept for my next character, most likely some stuff will change as I translate it into 3D. I generally find my creative mind works better in 3D space than…
If you do not understand that you and your actions are the common thread between any and all rudeness directed towards you on this website, you are delusional. Certainly it would be nice if people were nicer to each other on the internet, but if various people are being rude to one person, and those people get alone with…
Round two: enemies! These are the first enemies that were added to the game This guy's the first enemy I modeled. This was back when I wasn't very familiar with zbrush, and since the enemies are robots I decided to just fully poly-model him. This was after I had some more experience with zbrush, and I pretty much threw…
Hey, coming along nicely! Decided to share my thoughts using the smudge tool and a gif. I like lists : * Lifting and softening her cheeks/cheekbone * filling in cheeks a little more * moving hair-line down a little * lifting jaw-line a little and modifying it to a more 'kite shield' shape * bringing chin back a little,…
not bad- i need to do an armor piece.- couple o crits if you don't mind. -polygon distrubution seems random and could be used more effectively for a game res assett. -some proportions seem a bit off- length of the arms seems a bit short- feet are not shaped like feet. neck seems very long almost defeating the purpose of…
I think you're right and the head is too small especially when the shoulders and arms are so massive. As it stands it's not a particularly interesting silhouette. I actually think if you played with some of the proportions it could have more impact. I think if you made the legs skinnier it would draw more attention to the…
Just like eld, I'm way more productive with minor distractions then if the space I was working was completely silent. I've also found myself to be singing along to the songs when I work really really focused, to much dismay of those around me of course. When I get home and start working on my personal computer, I usually…
Alright, I finsihed the texture. I'm not 100% happy with it and it probably needs a bit more polishing. For some reason I have yet to figure out, I feel as if the texturing isn't consistent throughout the scene, almost as if several people of varying skills had worked on it together. It probably comes down to my still…
Hiyas! Good stuff here. Your dwarf has really strange body proportions right now. It looks a adolescent male human with short stumpy hands. Also the face looks very childish at the moment. I would give him a stronger jaw and chiseled cheek bones to add some of that rugged manliness to his face. I probably would also…