Still other questions need to be answered first. 1. What time period was this made? Medieval times? WW2, Modern Day, Future? 2. What is it made out of? Wood, Concrete, Metal... 3. Do you go inside? 4. How close do you get to it? 5. How damaged is the structure? 6. Is it abandoned or upkept All important questions to be…
It depends on what your target platform is, but on current gen hardware(PC/Xbox/PS4) there isn't really a polycount or guideline to follow. You really just use however much is needed to make it look good depending on the distance that it'll be seen from. Look up art dumps, sometimes they show wires, polycounts or other…
@beefaroni: I speak mostly from personal experience here. I had a 550w PSU and it worked fine until I paired it with a 3770 and 980, slightly lower wattage than the combo being discussed here. It was a quality brand, 80+ efficient PSU that I never had any problems with, but when I swapped my 770 for the 980 it would BSOD…
Highly agreed with Eric here; just save as TIFF. Set 8bit or 16bit, then compress with packbits. If you are saving from Photoshop, use TIFF instead of PSD; TIFF can hold everything that PSD can, and I do mean everything, even things like "smart objects" which seem like a PSD-specific feature. It compresses losslessly to…
http://www.engadget.com/2010/03/18/playstation-move-controller-lag-detected-analyzed/ that's nice to hear, and it only uses 2mb of the ps3's ram But the lag still disappoints me, but I think natal is a lot more disappointing (and there's the same amount of lag), I still haven't seen live demos besides the ball one and the…
Persona Project. Always want to do a something for Digimon since i really enjoy the game especially Digimon World 1. Anyway i kinda wanna do some hardsurface too. I was lucky that i m able to dig up this model and up res it to somewhat a Ps4~5 quality. I m pretty happy with it. But maybe can improvise it more in the…
Cosmic Void: Crew of the Lullaby Hello space-friend and pixel wrangler! 👋 We’re a small but passionate group building an emotionally rich cooperative 2D top-down space adventure, Cosmic Void, where 4-6 players come together aboard the PSS Lullaby to navigate hazards, manage ship systems, and uncover mysteries of the void.…
My mansion looks like shit to compared yours :( But anyway, your scene is my top 3 in all of Polycount projects I've seen. If there is something to criticise, you've spelled Biohazard wrong. :) Perfect work! Keep up! Resident Evil is my favorite game series ever and you make me wanna start my PS4 and go and explore Spencer…
Then why did you start this thread? You asked for recommendations and you got what you asked for. The build you posted is just fine for what you want to do, although most any recent multicore CPU will be adequate for the job. Intel i5 and i7, AMD 6 and 8 core will do just fine. If you want to save some money, switch to an…
Not currently, no. The mesh group names that 3DO is expecting are the prefixes of your *.PSDs however, so it should be an easy fix. As noted earlier, if the *.PSDs are called Object001_[ChannelTypeHere].PSD, Object001 would be the name of the mesh group. By mesh group I specifically mean the mesh name within the program…